MontanaHatchet said: If being a Malstrom fan means being a pessimist, believing that yesterday was better than today, and thinking that the gaming industry is nothing but doom and gloom, it's the last thing I would ever want to be. The reason people are still playing Mario and Zelda is because there's a market these days for retro fare and nostalgia. Gaming has expanded vastly since the days of the 3rd and 4th generations, and a lot of people newer to the market want to catch up on classics. But I think you'll discover that in the end, retro sales are nothing compared to modern gaming.
I'm not playing any games from ten years ago, unless I happen to rediscover a game that I thought was awesome that long ago (Starcraft, Final Fantasy 7, Super Smash Bros, etc.). There's no way of saying modern games won't be played 10 years from now, because we're not living 10 years from now. Then again, as I always say, Avinash's signature predictions say it all. |
Seriously? Well, what about Starcraft? Is people still playing it in tournaments because of nostalgia? Is is so that the reason WoW hasn't died yet is because people are already getting nostalgic? That's one of the most ridicoulus things I have ever heard. The 2D Mario games are still played because Mario is still popular among the public. Just look at NSMB DS, Where did all those mario players come from? There is still a huge apetite among the public for 2D Mario, not just retro gamers. What about Mario Kart Wii and Nintendo's other evergreen titles this gen? Why do they have such massive legs? I didn't know there were so many retro gamers!
This is my take on the whole "It's impossible to make classics and the gaming industry would if they could" argument.
Blizzard makes classics over and over, they know how to make classics and no, they don't suffer economically because they take time with their games. Blizzard's games have such good legs that they keep the company afloat during the development of their new games. The games sell because they are of very high quality, they don't have to be innovative to be good. People play these games and enjoy them, and recommend them to others, the games reputations spreads by word of mouth. Eventually people will asociate the Blizzard logo with good games that will entertain them for a long time, and will look for more Blizzard games. Blizzard games do not belong to mass market genres, but they are of so high quality and offer so much lasting appeal, that they eventually become mass market.
Nintendo also focus on the entertainement value and quality of their games, and they make games with huge lasting appeal just like blizzard. Both companies does this all the time, so making games with legs, and games that will become considered classics are obviously not as impossible as the people trying to excuse game companies not trying to make classics have stated.
Let's look at how other companies do things. They boast about incredible graphics, technology. They pick safe bet genres like FPS and add "unique twists" to distinguish the games from the competition "In this generic FPS, you get to slow down TIME! IT's SO UNIQUE! Or they design games like ICO and SotC that may be good and may be "art", but just doesn't appeal to that many people, they more like "games that the developer would like to play themselves" or like "games for the cultivated elite of gamers". These games pop up in sell charts and sells very well, and then are never heard from again.
So, what business model is the best one? Wich one is more financially viable? If you pick the second you are a moron.
If companies will try to make classics, eventually they will succeed, and then they could become as healthy as Nintnedo and Blizzard. Remember that neither Nintnedo or Blizzard are losing money, while almost every company following the second doctrine I mentioned are losing money.