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Forums - Nintendo - Never believe a word behind a nameless ‘rep’

Malstrom talks about how Iwata and Nintendo have abandoned the revolution in favor of the being king of the game industry.

http://seanmalstrom.wordpress.com/2009/09/17/never-believe-a-word-behind-a-nameless-rep/

“We currently have no plans to cut the price of Wii. Current talk of price cuts is rumour and speculation. This is rumour and speculation as Nintendo have made no announcements on price. Furthermore this is most likely retailer led much in the same way retailers in the UK offer price promotions on our products.” – Nintendo rep

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Anything a nameless ‘rep’ says, it is often a lie. Advertising campaigns are already getting underway.

Why Nintendo is going this direction is up to debate. My current hypothesis is that Nintendo is bending over and doing whatever third party companies want. Remember, it was this company that even designed a controller specifically for one game for a third party company which had never been done in the history of the company (and many Nintendo employees were very pissed about this. Iwata just laughs at his employees’ complaints in the “Iwata Asks” interview).

Third parties do not like, and will never like, Nintendo because they see Nintendo as a  primary software competitor. They are hostile to New Generation values. Third parties are pushing Nintendo to turn the Wii into a low tier industry console. What I mean by that is to keep pushing for Wii’s price down to become a post-PS2 system where they make their ‘industry’ products to rake in money so they can spend it on their ‘art’ in the HD systems. They have no interest in taking the Wii seriously outside of its revenue generating creation with the Expanded Audience. In fact, most third parties are actively hostile toward the Expanded Audiences since they won’t be buying the games they really want to make.

Nintendo’s fall didn’t begin with the N64, Virtual Boy, or with the 16-bit generation. It actually began in the 8-bit generation. Nintendo began to overshoot their audience in making games more complicated and more time consuming. The simple joys of the early NES sports games which attracted many people, for example, were never replicated later on in the NES lifecycle let alone in other Nintendo generations. Nintendo had so many problems with Sega in the 16-bit generation not because of Sonic and ‘blood’ but because of the sports game players who were flocking to EA’s Genesis sports games. This is why sports was the launch game for the Wii. Nintendo wanted those people back.

After several years of successful business moves, Nintendo is repeating history just like on the NES. While future historians will write that Nintendo’s fall came from the succeeding generation or sometime in the future, it is actually occurring now. The NES explosion allowed Nintendo to coast to the 16-bit generation. Had it not been the arrival of a 2d platformer (Donkey Kong Country), Sega would have taken the crown for the 16-bit generation.

The Wii price cut appears to be a move of appeasement to the dictates of the “industry” rather than the dictates of the “revolution”. Nintendo would rather throw the “revolution” overboard just to get the “industry” to like them.

Sounds like I’m over-reacting? Take a closer look. After Wii Fit, Nintendo has pretty much stopped doing the “Revolution”. And the “Revolution” is, of course, spreading gaming to the masses. There was a massive campaign and effort to put Wii Fit in front of people. And with that, along with the original Wii launch, it created new gamers. But since then, Nintendo has gotten extremely lazy. More lazy then I have seen any company in recent memory.

They decide to make sequels to the games they have already put out on the Wii. Sequels to Wii Sports, Wii Fit, and even games that didn’t create new gamers like Super Mario Galaxy.

They decide to make many ‘user generated content’ games which are games with no content. This is so lazy. Make the customer provide the content for the game? Give me a break!

Now, instead of putting out interesting new software to increase the sales of the Wii, Nintendo is taking the ‘easy path’ of slashing the price.

To those dorks who say, “This is the fourth holiday season of Wii not having a price cut, it must have one!” Remember that this time, last year, the Wii was still sold out in America which no home console had ever done.

We have never seen what the holiday sales for the Wii is at its regular price when demand had not exceeded supply in America. Of course, now we never will.

There is something about success in the console market that breeds stupidity in executives. Such success makes them believe they are ‘business geniuses’ and all, and then they act with a strut. The success of the Playstation obviously went to Kutaragi’s head, and he made the turkey called ‘Playstation 3′. The success of the DS and Wii clearly has gone to Iwata and Miyamoto’s heads where they enthusiastically created the turkey of ‘user generated content’ games (which, interestingly, occurred with Will Wright as the success of the Sims poisoned him to make the turkey known as ‘Spore’).

The price cut indicates a strategy move that is moving AWAY from what made the Wii and DS successful in the first place. When the DS was being outsold by the PSP, Nintendo didn’t keep dropping the price. They put out Nintendogs, Mario Kart DS, and other games which caused the DS to eventually become sold out in Japan. When the DS stopped being sold out in Japan, Nintendo didn’t cut the price. But imagine if they did. It would have been a dumb move then. It parallels the situation with the Wii in America.

The difference is that third parties are not embracing the Wii as they did the DS. This is why I suspect the price cut could be in the vein of ‘third party appeasement’.

However, there is another difference: the Wii is disruptive, the DS is only merely innovative. The new generation values of the Wii are greeted with hostility by the “industry” because it seeks to disrupt the “core market”. The only third party response for the Wii will be in making “industry” games (i.e. games designed to maximize revenue and not to maximize customers, big difference between the two) which means to use the Expanded Audience as some sort of money pie. It is like Hollywood putting out a few kids movies to make money to spend that money on their ‘art’ movies that don’t make any money.

Iwata also has a major credibility problem now. He says one thing to investors and then does another. The lack of strategic consistency to the company and its business mission has to be extremely alarming. I wouldn’t trust anything Iwata says from here on out.

In history, most revolutions are disappointing because the ‘revolutionary’ ends up not truly interested in changing the structure. To the contrary, the ‘revolutionary’ only wants to be the king and to keep the old structure in place. And this is what we’re witnessing happen with Nintendo. They have no interest in truly dismantling or disrupting the “Game Industry”, they only want to be on top of it.



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Bumped for anyone who missed it. I'd also like to add that anyone who likes his "Against the Industry" post should read this.



Why is people citing Malstrom so much? I guess there's like 1 Malstrom topic per day here.



Sounds like Malstrom's getting mad that they're not doing what he wants. Slowly joining the ranks of other disgruntled games journalism professionals!

 

But i disagree with some of his points. His mythos/content perspective should have seen the significance of Wii Sports Resort, and he should recognize that just because it has the same name really doesn't make it very similar (Wii Sports Resort introduces far more "Malstrom Content" as it were, to the experience, sort of changing the game, even though the gameplay is largely similar)

 

He also seems to forget the forthcoming Vitality Sensor, which is a very bold leap for Nintendo in the revolutionary direction, because that device pretty much precludes any pretense of traditional gaming (the "horror game," they keep dangling is just a red herring to divert media wrath)

 

I agree with him in that they're blowing a big opportunity for them in cutting the price now instead of in March or April or so, and i find it interesting that he again agrees with me in that Nintendo's approach to securing Monster Hunter 3 has been rather disturbing and contradictory.



Monster Hunter: pissing me off since 2010.

What malstrom sometimes neglects is that real world events often don't follow theoretical ideas. Blue Ocean should have Wii capturing massive 3rd party core gaming support during this last year, however, it hasn't. Why? Because devs are core gamers and they get more thrill to create super special HD games. Since these games still make profit on the PS360PC userbase which is still larger than Wii's the check writers are ok with that and don't push for Wii only versions.

This would not be the case if Wii could reach 60%+ market share which is only attainable through price reduction. This is why I believe Nintendo may be cutting the price even when they are still outselling their competition globally. (obviously no including the last two weeks until PS3 settles back down)

If Wii can gain another 10% marketshare and 3rd parties realize they absolutely can't afford to NOT put their big core games on Wii, then Wii's price will stick permanently like DS did. But, the handheld market was always different as Nintendo has always been the market leader by a large margin thus, Nintendo did not have to create a need for 3rd parties to develop software as has been the case with Wii.



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nintendo wants to make money just like any other company. the blue ocean stratergy wasnt some wish to dismantle the games industry, it was a way of making money. if Iwata thinks he can make more more money by cutting the price and increasing the userbase then hes gunna do it. a price cut in the holiday season is gunna build a lot more momentum than one in early 2010. using a price cut and NSMB to build momentum this year will mean it is easier for nintendo to maintain the momentum in the future with moves such as bundles, new colours and new experiences (eg, wii vitality)

i dont get how this guy doesnt seem to understand business. not every game has to expand the market. whats the disadvantagre to making mario galazy 2? itll sell about 6 million and make nintendo money same with other M, sin and punishment 2 ect. whislst nintendo continues to make money i dont see the problem



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

Malstrom sounds like a jilted girlfriend that's found out her boyfriend was just trying to get into her pants and not all about the romantic phrases he used to pick her up in the first place.

Blue Ocean is just a buzz word Nintendo uses when it serves their purposes. Push comes to shove, Iwata wants to win and will use any reasonable method in his aresenal (blue ocean, red ocean, purple ocean ... whatever) to get the job done.  

That simple. That's Iwata, he's not like Yamauchi who just sat idly by as Sony basically took Nintendo's market share without any fight whatsoever.

You listen to Iwata in interviews and its clear -- he pays attention to week to week and recent sales trends. Nintendo is not just a profit oriented company, they have learned (the hard way) that when you don't have marketshare and you don't aggressively protect marketshare -- your profits will dwindle in time too because you become irrelevant.

The DSi was entirely a response to the rising PSP sales and dropping DS sales in Japan last year for instance IMO (it come out in Japan months before meandering over to the West). Nintendo would not have released that model otherwise. They will react when they see their hardware share dropping. 



Why can't the price cut simply be cause of the global climate? If the economy was like it was in Oh'6-7 I don't think that Nintendo would drop the price.



The Interweb is about overreaction, this is what makes it great!

...Imagine how boring the interweb would be if everyone thought logically?

Soundwave said:

Malstrom sounds like a jilted girlfriend that's found out her boyfriend was just trying to get into her pants and not all about the romantic phrases he used to pick her up in the first place.

Blue Ocean is just a buzz word Nintendo uses when it serves their purposes. Push comes to shove, Iwata wants to win and will use any reasonable method in his aresenal (blue ocean, red ocean, purple ocean ... whatever) to get the job done.  

That simple. That's Iwata, he's not like Yamauchi who just sat idly by as Sony basically took Nintendo's market share without any fight whatsoever.

You listen to Iwata in interviews and its clear -- he pays attention to week to week and recent sales trends. Nintendo is not just a profit oriented company, they have learned (the hard way) that when you don't have marketshare and you don't aggressively protect marketshare -- your profits will dwindle in time too because you become irrelevant.

The DSi was entirely a response to the rising PSP sales and dropping DS sales in Japan last year for instance IMO (it come out in Japan months before meandering over to the West). Nintendo would not have released that model otherwise. They will react when they see their hardware share dropping. 

@BOLD: EXACTLY! Yet you didn't get a Malstrom hissy, or any other columnist saying it was a horrible idea. Wii is like that athlete that people either love or hate. If anyone ever looks back on this time in history that will be what they remember, lol.



The Interweb is about overreaction, this is what makes it great!

...Imagine how boring the interweb would be if everyone thought logically?

Yup ... the price cut can be tied to the economy too.

Since the Wii is a "blue ocean" product as Malstrom keeps banging away at ... that also means different rules for pricing.

In a recession I really believe casual consumers are more likely to cut back on things like video games. The media/Dr. Phil are telling casual shoppers to be more careful spending, to only look for bargains, etc. etc. 

Hardcore players will still find a way to keep spending on core gaming. In fact they may even tend to play more games in times when they're depressed/job less/etc. I think the PS3/360 are benefitting from that whereas the Wii is being hurt more by the recession than those two platforms are.

The DS has been able to weather the effects of the recession better because of the introduction of the DSi model, which has some DS phat/lite owners buying another DS all over again inflating their hardware number IMO.