your mother said: twesterm said: your mother said: twesterm said: your mother said: 30fps? What resolution? Anyhow, doesn't matter, as even on the PC version the framerates will be "locked" at 60fps. But the differences between the PS3 and PC versions don't stop there - have a look at the preliminary benchmarks for the PC: http://www.pcper.com/article.php?aid=464&type=expert&pid=5 2560x1600@46.6fps average. Higher Definition indeed... |
They aren't going to lock the FPS at 60, there's no good reason to have that hard lock on there. None of the other UT games did this and I doubt this one will too, though they all do have a console command to lock the FPS. |
(and @ WEWdeadeye) There may not be a good reason to lock the fps, and while none of the other UT games did so, this doesn't mean that they aren't: http://www.pcper.com/article.php?aid=464&type=expert From page 2, and I quote: "There aren't a whole lot of options for graphics in the demo right now, but we did set the texture and world detail levels up to their peak at 5. V-Sync was disabled though the game does have a 60 FPS lock on it so scores on the higher end cards are going to look closer than they might otherwise be. " And WEWdeadeye, lol all you want, but bear in mind you are having a good old lol'ing at that site. That's all. |
Thanks for highlighting that, now I'll highlight the part you missed. Isn't this fun! I've already worked in Unreal 3 (not the demo) and the framerate wasn't locked. |
You are right! This is fun! You somehow are missing the entire point: These benchmarks are for what version of UT3 again? Oh, that's right, it's the DEMO version, just like you pointed out! If you even bothered to look at the charts from the PCPer link, you can already see that despite being "locked" the cards are still pushing higher than 60fps in best-case situations. Maybe you can highlight the part where I specifically said that the retail version of UT3 would have the framerates capped at 60fps? Because certainly I haven't seen it - the retail version, that is. And twestern, you aren't the only person on this forum that works in gaming for a living... |
Just from reading this thread and the original link in your post, there was no difference talked about the cap in the demo and release versions. The way things were being presented here, everyone was just assuming that the PC version will be capped as well and that just isn't true. All I am doing is clearing that up.
So, yes, I'm sorry that I can't highlight the part where you said the release version will be capped, I can just highlight the part where you just said it will be capped and can easily be assumed you meant every version.
your mother said: Anyhow, doesn't matter, as even on the PC version the framerates will be "locked" at 60fps. |
Also, no one even mentioned the world demo (not even your first link) until after I posted.
And I'm well aware that I'm not the only person that works in gaming here, I really don't care as that doesn't have a lot to do here. I merely mentioned that because I have worked in Unreal 3, I even work with a guy that has written quite a few articles on the Unreal Developers Network for Unreal 3, and I know it isn't capped.