Even though I harp on the clunky controls, I'm still a huge Scribblenauts fan and fully believe that, even with Maxwell's awkwardness, this game is one of the top titles on the Nintendo DS platform. The game is enormous fun as an interactive toy, a sandbox for players to simply muck around outside of the normal progression, and the puzzles themselves can be challenging and encourage some wild thought processes. Scribblenauts has all the makings of a franchise and I will not be surprised at all to see it in sequel form sooner than later…and not just as a Nintendo DS game, either. Lets just hope that when that happens Maxwell gets a control upgrade.
Rating | Description | |
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out of 10 | click here for ratings guide | |
9.0 | Presentation If anything, Scribblenauts is wholly original and it's amazing to experience its vast library of stuff. The ability to make your own challenges and play around without penalty is also fab. |
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8.5 | Graphics The cartoony, paper doll style is extremely charming and the physics engine is fun to tinker around with |
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9.0 | Sound Love the happy, energetic original soundtrack. It definitely sets the tone for Scribblenauts' unique style and atmosphere. |
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8.5 | Gameplay The game's a better sandbox than it is a self-contained game, but its progression is great too. Maxwell's controls stink, though, and you'll find yourself growing increasingly frustrated with him. |
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9.0 | Lasting Appeal There are so many challenges in Scribblenauts of various difficulty. And once you're done, you're encouraged to build your own. |
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8.7 |
OVERALL (out of 10 / not an average) |
A great score, but not quite as high as I thought it would get after the E3 previews. I'm still planning on getting this but I am a little nervous about the controls.