Taz42 said:
Really? You seem awfully keen on shooting down anyone that actually seem to have a clue on the subject of cost of labour. Anyway, I might as well add that my company charge about $11-$12k per man-month from publishers for the advance development budget. If we're lucky we have 10% profit from this advance, but usually we're just barely breaking even. We're not the most expensive developer out there but we're not the cheapest either. I've heard numbers from $9k to $15k per man-month. This gives us a range of $108k - $180k per year per developer. So going back to the initial $100k a year claim, I'd say it is a pretty spot on estimate. Is that fact enough for you?
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What do USA numbers show me when Japanese production costs are in question ? 200 people what are the jobs ? is the cleaning lady coffee boy and parking attendant included in that?
I get it people on here want to make crazy estimates believable to support their delusional believes that MGS4 will be so expensive it will have to appprear on 360. Yet reality that theres is a exclusive contract which means sony in some way is paying lots of $ to konami is not even acknowleded.









