I'm eager to know the production price tag on this game
my signature went on strike, it's demanding 3% raise
I'm eager to know the production price tag on this game
my signature went on strike, it's demanding 3% raise
Its a very expensive game for sure. Likely, it won't make any kind of profit, specially the profits that konami expects after such a big game like this.
carlos710 - Capitán Primero: Nintendo Defense Force
"Wii are legion, for Wii are many"
Mario Strikers Charged had like 30 people. It'll probably make at least 50%+ the amount of money MGS4 will.
Irony.
| carlos710 said: Its a very expensive game for sure. Likely, it won't make any kind of profit, specially the profits that konami expects after such a big game like this. |
Theres a exclusivity contract signed, you think konami sigjned that for free ?
This is MGS4, pretty much the most antisipated PS3 game next year and it has a loyal hardcore following. Then theres the likely bundle Sony will make and market.
| Words Of Wisdom said: Mario Strikers Charged had like 30 people. It'll probably make at least 50%+ the amount of money MGS4 will. Irony. |
Wasnt brain training just a couple people over 2 months?Â
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"
Estimated Wage: $50,000 per year (let's assume they're all junior and poorly paid)
Benefits : $15,000 per year
Office Space: $15 per square foot per month by 50 square feet (crappy office building, tiny cubical, no hallways or washrooms); $750 per month or $9,000 per year
Computer: $1000 per year (in hardware and OS)
Software: $5,000 per year
So if I lowball every number I come to $80,000 per year per developer ...
| HappySqurriel said: Estimated Wage: $50,000 per year (let's assume they're all junior and poorly paid) So if I lowball every number I come to $80,000 per year per developer ... |
Didn't you see the sign outside this forum that reads "Common Sense Not Permitted Within Ten Feet of Forum"?
Obviously Konami pays all their developers $22k a year with no benefits and they all program on Mac OS 4.1 with crank-operated generators for power. They also do all their work under a tarp in an alley.

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| HappySqurriel said: Estimated Wage: $50,000 per year (let's assume they're all junior and poorly paid) So if I lowball every number I come to $80,000 per year per developer ... |
So now its speculation as fact.
i'll start you of, ¥4,712 Japans minimum wage thats $40
And healthcare services are provided by national and local governments.
100K a year would be a conservative estimate in most of the US. Office space rental(about 100 square foot per employee), heating, health benefits, 401k matching, software licenses, social security and medicare taxes, cleaning crews, secretaries, help desk, system administrators... it all adds up.
In a previous job, in the midwest, the cost of keeping people in my (non-game related) development team up and running were about 120K each. The average salary was in the mid sixties. The rest was all extra expenses.
Unfortunately, most of the costs of those details aren't readily available. How many programmers can be supported by a build administrator? What's the actual cost of the office? How much does it cost to clean it? It's all in a case by case basis, but any software entrepeneur or manager can give you ballpark figures, which will probabbly add up near the 100K on average, after taking into account that most of the 200 are artists, which tend to make less than programmers.