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Forums - Nintendo - What unit would you like to see in Advance Wars

Self explanitory.  I would like to be able to do more with air superiority/supremecy.  Maybe something like AWACS/JSTAR that would increase your range of vision or electronic warfare planes to diminish your enemies range of vision.  A-10s would be a good replacement for the prop driven planes from the latest AW.  Air refueling would be nice too.  What about the ability for subs to launch cruise missiles?

What would you add?




 

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Long range infantry "Sniper". Extremely effective against infantry, mechs and recon.



I would like a plane that's able to (get this!) fly over ground units.

Is it really so much to ask that my bombers not be blocked by infantrymen hiding in the woods...



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Good one Demotruk.

How about a spy/traitor? Instead of building the unit, you secretly select one of your opponents infantry units, but your opponent has no idea who and can control all infantry as normal. After a set number of turns (maybe 4?), you gain the ability to take control of them. It'd be pretty cool to have your opponent scramble when the guy guarding your headquarters suddenly switches colours and starts seizing the base.

It'd also be a good gamble, since you have no idea where that unit will end up or even if they'll still be alive by the time you can use them.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

a ps3 unit
cos ps3 does everything



"They will know heghan belongs to the helghast"

"England expects that everyman will do his duty"

"we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender"

 

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stof said:
Good one Demotruk.

How about a spy/traitor? Instead of building the unit, you secretly select one of your opponents infantry units, but your opponent has no idea who and can control all infantry as normal. After a set number of turns (maybe 4?), you gain the ability to take control of them. It'd be pretty cool to have your opponent scramble when the guy guarding your headquarters suddenly switches colours and starts seizing the base.

It'd also be a good gamble, since you have no idea where that unit will end up or even if they'll still be alive by the time you can use them.

They could include something like the Tactical Aid system from World in Conflict, where you get "points" to spend doing things like that.




 

A CO-exclusive unit which is strong/weak against other CO's units.
That or infantry capable of taking over enemy units.



Metal Gear?



 

 

Take my love, take my land..

spy would be sweet



NKAJ said:
a ps3 unit
cos ps3 does everything

How is this even on topic?

 

OT:  I have no idea what would be a good unit for AW.  Maybe then could change up the time period and try a futuristic setting, creating all new units with all new strategies.