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stof said:
Good one Demotruk.

How about a spy/traitor? Instead of building the unit, you secretly select one of your opponents infantry units, but your opponent has no idea who and can control all infantry as normal. After a set number of turns (maybe 4?), you gain the ability to take control of them. It'd be pretty cool to have your opponent scramble when the guy guarding your headquarters suddenly switches colours and starts seizing the base.

It'd also be a good gamble, since you have no idea where that unit will end up or even if they'll still be alive by the time you can use them.

They could include something like the Tactical Aid system from World in Conflict, where you get "points" to spend doing things like that.