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Forums - Nintendo - developer Resumes reveal titbits on unannounced wii/DS games (Wii Crush)

It seems as though a wave of resumes from Nintendo employees, in addition to n-Space developers, have been discovered and give insight into a number of Wii/DS titles, many of which have yet to be announced…

First resume from Lee Phemister, Lead Artist/Animator:

Games:…

H.A.M.M.E.R. 3rd Person Action
Nintendo (unreleased)
Nintendo Wii

WiiCrush 3rd Person Action
Nintendo (unreleased)
Nintendo Wii…

Work History:…
Nintendo Software: Art Scheduling Manager / Animator
Bellevue, Washington; Sep 2007 – July 2008
Art scheduling manager and animator for Wii Crush an unreleased title for the Wii console. Animated Characters and Props and items for the game. Produced all Art milestone schedules for the over all art goals of the title using MS Project and Sql server.

Nintendo Software: Lead Artist
Bellevue, Washington; July 2005 – Aug 2007
Performed as an Art Lead for Project H.A.M.M.E.R. on the Nintendo Wii. Responsible for Models, Textures, Animation and FX for this unreleased title. Led a large group of artists, animators, contractors and scripters in production of all game related content. Produced art schedules and collaborated with design and engineering groups to meat milestone goals. Produced models, textures, animations and example art assets for items and world objects. Worked with Massive Black Studios on production of concept art work. Managed outsourcing of FMV assets to Poly Assets. Responsible for art team staffing, conducted reviewing, interviewing and hiring of all candidates.

 

Next resume is from Lead UI Artist / Senior Artist (NST)

Founding member of Nintendo Software Technology Corporation.…

Unannounced (Nintendo Wii/Nintendo DSi)

Co-holder of two video game-related patents:

20070265081
Touch-controlled game character motion providing dynamically-positioned virtual control pad

20070265083
Method and apparatus for simulating interactive spinning bar gymnastics on a 3d display
http://www.linkedin.com/in/stevenpetofalvi

Finally, here’s one from Olayimika A. Alade, character artist for n-Space.

nSpace, Inc./Disney Interactive Studios – Orlando, FL : 08/2008 – 06/2009
“Hannah Montana” (XBOX360/PS3/Wii)
Character Artist
Responsible for:

# In charge of swap part clothing art pipeline
# Creating high/low poly clothes and outfits
# Creating high/low poly animals
# Creating NPCs
# Critical bug fixing

“Winter 2.0″ (Wii)
Character Artist
Responsible for:

# Creating characters and animals for a survival horror Wii prototype demo

“Unannounced Project” (Wii)
3D Artist
Responsible for:

# Creating vehicles and test cases for future Wii title

http://www.nintendoeverything.com/?p=23262#more-23262

 

it appears that NST has in fact been spending all this time converting project hammer into wii crush. what a weird thing to do. oh, and making a DSi title (mario vs donkey kong maybe?)

 

 



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

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Wii Crush! That's awesome!



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."

winter 2.0?

IT LIVES!



thekitchensink said:
Wii Crush! That's awesome!

What is Wii Crush? That doesn't sound like your typical "wii............" series game.



to me it sounds like they though project hammer would fail just like disaster did so they decided to broaden its appeal by turning it into wii crush. same gameplay but with more cartoony graphics maybe? who the hell knows



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

Around the Network

No, they know a bad idea when they see one. Making HAMMER more cartoony wouldn't fix it, that would only make it more awkward. Wii Crush is either something different (though still 3rd person action), or just a prototype name.



Monster Hunter: pissing me off since 2010.

to me wii crush sounds like a game you go round crushing stuff with a hammer. could be completely wrong tho



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

I'm glad to see project hammer and Winter resurface......I suppose they got a publisher?



the guys worked on those games but that doesnt mean there ever going to get released



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

It's a good find, I'm interested to see what these games turn out to be.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."