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Forums - Gaming - The arrogance of publishers

Kasz216 said:

Just on rail shooters would be something like under a million vs millions.

360 really doesn't have any successful rail shooters.

Why you would combine rail shooters with FPS shooters.... being first person and all... rather then third person shooters if you were going to combine it with anything... confuses me.

Its a distinctly different genre than either FPS or 3rd person. I don't think it should be combined at all. 



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specialops787 said:
Squilliam said:

They aren't threatening anyone, they are just being open and frank about the situation.

FPS sales are; Wii: 6.42M, Xbox 360: 53.81M

Some people claim that the Wii is the ideal FPS platform, but the market doesn't support it.

Shooter (third person + rail/arcade); Wii: 8.46M, Xbox 360 20.84M

RPG; Wii: 4.88M, Xbox 360: 19.44M

The market follows the money, and if the money isn't being made you'll see fewer releases its quite simple. If tomorrow some third party developer cracked the big one with a 5M+ selling FPS title on the Wii you'll see massive investment follow, but until that point its unlikely.

Also with less competition, poorer titles will still do better in an underserved market so you can't use the reasoning that 'if only they release good games, the sales will come'. It doesn't work that way.

 

 

I'm not saying there is or isn't a market for these on the Wii. We just don't know yet. 

As for the numbers, I'm sure there are a lot less of all those categories except rail shooters (which i would be interested to see those numbers separated from 3rd person) on the Wii. Seeing how every other game on PS360 and PC are FPS it makes sense that those numbers would be so high. But just because 'casual' titles are non-existent on PS360 doesn't mean they wouldn't sell well if they were done right.

The only non-call of duty/metal of honor FPS on Wii I know of is the conduit. That game currently has a rating of 69 on metacritic. You can't say it didn't sell up to its hype just because there wasn't a market for it. Thankfully High Voltage and Sega aren't giving up on Wii despite less than stellar performance. The surface of the core market on Wii is just barely being scratched now, so IN MY OPINION its a little early to give up, or release a title that is suppose to make or break the core offerings on Wii. 

Like I said before, thankfully Sega and HV aren't as pessimistic. But, obviously if these next couple of games don't fare well, I don't expect them to keep making core Wii games just for me, since obviously yall don't want any. I have a 360 and PC too, so I'll live.

EDIT: There's also red steel, but i can confidently say they didn't sell well (it did sell over a million) because it was sub par. Hopefully 2 is better.

The numbers were just the categories VGC put them in. I couldn't be bothered spending an hour sorting them. You could say the Xbox 360 has both a comparable and absolute advantage in the genre for example.

To keep it short and sweet, you have it backwards. The Wii needs to give a disproportionately good level of sales to the more average titles before a greater level of investment will be given. Thats what indicates there is a market which hasn't been satisfied. This doesn't mean people won't keep trying, it means that the good developers will remain stationed on the safe bet consoles in those genres.



Tease.

The Wii should have gotten good test games early on in it's life. Releasing a test game this late is ridiculous.

Red Steel was the test game, it did fairly well for being a pretty bad game so early in the Wii life. So where are all the other full effort FPS games to capitalize on the red steel audience?

@Squilliam. They should have tested the Wii audience when it was new with a couple of games from every genre. Had the Wii had more solid games early on things could have looked much more different.



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Squilliam said:
The numbers were just the categories VGC put them in. I couldn't be bothered spending an hour sorting them. You could say the Xbox 360 has both a comparable and absolute advantage in the genre for example.

To keep it short and sweet, you have it backwards. The Wii needs to give a disproportionately good level of sales to the more average titles before a greater level of investment will be given. Thats what indicates there is a market which hasn't been satisfied. This doesn't mean people won't keep trying, it means that the good developers will remain stationed on the safe bet consoles in those genres.

Yea, I understand that they were where VGC put them I was just saying in general I'd be curious to see. 

I just don't see why Wii owners have to settle for average. You can make a good game without a colossal budget. I don't feel comfortable spending $50 on an 'average' title just because that's the only thing available to me. Maybe I'm alone on that fact. 

Honestly, I don't know. There probably isn't a large enough hardcore market on Wii at this point. I bet many left in the first couple of years. So The Conduit? Too little too late. The Wii probably needs its own Halo to recover now. Maybe a Hardcore Starfox FPS? At least we can guarantee that Nintendo will continue to develop for the Wii :p, and they make the games we really want anyway.

I'm just not ready to give up on the prospect of the Wii catering to more mature tastes. I guess EA is. At least we can have EA Sports Active 1, 2, 3, 4, 5 etc. Yay?



also, I think advertising need to be increased by like, 100 fold. i still don't understand how a great game like Deadly Creatures (didn't it get best of E3 or something) sells so badly!

ADVERTISE! Unfortunately the 'expanded audience' does not frequent VGC. That should be our next task.

Here's an idea: point all your friends and families to the Wii portal here on VGC (http://www.vgchartz.com/portal.php?console=Wii). VGC could have a new section called "VGChartz Next Big Thing!" where they can put stuff like Dead Space in shiny letters to get the word out. /brainstorm.