woopah said:
1. IR would make it a lot quicker, like how they use the touchscreen in adacance wars on DS# 2. ok, maybe not armour, but radiant dawn allowed you to forge you own weaponary. if they made the weapon forging system deeper, people could make some really awesome weaponary, maybe make a bow that trades power for a larger reach and greater accuracy 3. why not character creatation? it could be something you could only use outside the main story line. give them a name, class, stats, weapon and skills and jed be useable in a regular battle. |
IR/touch screen and regular controls are all in competition. The player will use fastest/best one. In my experience with the DS, it's almost always easier to still use the d-pad and buttons vs the touch screen when you have the choice. The IR pointer of the Wii isn't nearly as quick as the DS stylus so it's in an even worse position than the DS vs regular controls.
Forging weapons really didn't enhance the game. Either you could forge something at better cost than what you could buy and use that or you could buy cheaper than the cost of forging. You could forge some really nice stuff but that was costly and if you give the player too much money then you're sort of imbalancing the game already. The coins were the solution to that. The goal was for the player to forge a few pretty nice weapons at in low cost so the developers didn't add too much money.
Character creation could be interesting but when would you use it? Part of the essence of Fire Emblem is having a lot of unique characters interacting versus having generic "everyman" type characters. I think that's one of the disappointments of Radiant Dawn--generic supports that didn't really do much to develop the characters. It's also why I put the GBA Fire Emblems above it.