How much do u all reckon Muramas will sell lifetime?
I think 500,000 copies but not 1 million.
Rufly 82% on Gamerankings.
How much do u all reckon Muramas will sell lifetime?
I think 500,000 copies but not 1 million.
Rufly 82% on Gamerankings.
I so want to like and support this game but I was just so upset with Odin Sphere.
The art in this game is great and I'd love to support it but Odin Sphere was just so freaking unbelievably hard. Even on the easiest setting I could do anything and still made me want to throw my controller through the window.
Too bad the terrible memories of Odin Sphere's difficulty is keeping me from spending money on this game because I really do love the art.
| Smeags said: My backlog is awful, just awful... Plus I just recieved 4 Wii games (Trilogy, MadWorld, WSR, and LKS) and a DS game (Shadow Dragon) for my birthday... Lawd have mercuh! ![]() |
I know your pain, brutha... take a look at the sig below... :(
| twesterm said: I so want to like and support this game but I was just so upset with Odin Sphere. The art in this game is great and I'd love to support it but Odin Sphere was just so freaking unbelievably hard. Even on the easiest setting I could do anything and still made me want to throw my controller through the window. Too bad the terrible memories of Odin Sphere's difficulty is keeping me from spending money on this game because I really do love the art. |
I really don't know why people complain so much about the difficulty on Odin Sphere. I played it on Normal and yes it was difficult, but that was part of its charm. The real problem with Odin Sphere was too much emphasis on items. Which the game was also awesome because it was a Action/RPG with so much emphasis on item collection/fusing (more games need to be like that). However, it took it to such a degree where the entire game would hinge on you having mastered the complex alchemy system that if you didn't memorize recipies and collect EVERYTHING you find, you would die. Sometimes you even had to spend hours backtracking and collecting the perfect combination of items to make potions/painkillers just to prepare for one boss battle.
This is why I think people think the game is so hard. Not because of enemy encounters or bosses, but because they never mastered the complex item system (which helped you survive those things).
Anyway, all that aside, Muramasa doesn't seem to have that going on. Its more of an Action/Beat 'em Up with RPG elements.
| Boutros said: Look at the IGN review. Very nice. http://www.vgchartz.com/forum/thread.php?id=85107 |
Actually there's nothing really nice about the review at all. Typical '8.9 downscore because its a Wii game' review. Also Bozon is a well known flip flopping hypocrate who will praise one thing for one game and then bash it in another out of conveniece. In this case, he gave this game a '10' for graphics, yet time and time again he has given past Wii games much lower scores for graphics, 2D and 3D, simply because they were on the Wii. And in many past games with an Anime style he has downscored games for it, yet he gave this one a 10 for it. There's no logic behind his scoring aside from he 'liked' the game and decided to give it a good score.
Anyway, rant of IGN aside, having had the chance to play the game for an extended amount of time myself, I have to say the game has met all my expectations and FAR exceeded them. This game is not just a spiritual successor to Odin Sphere or a simple Action/RPG, but an amazing meld of action, art and solid gameplay that few games have matched. And so far that I can tell, it is HUGE. After starting the game and playing about 2 hours, I headed from the starting area to a second area (called Shigami) and saw that there's about 12-14 main locations in the game, all with their own Metroid like maps to explore and Bosses to defeat. Coupled with this is a huge grid system of 100 different blades to unlock and use (no, they didn't exaggerate, there really IS 100 different blades to find and use). And the game has 2 different difficulty settings. I am currently playing it on the harder setting and so far the game isn't quite as hard as Odin Sphere on Normal, but that could just be because you don't have to rely on tons of item buffs. Though you do get a cool cooking system and items to use in battle.
| twesterm said: I so want to like and support this game but I was just so upset with Odin Sphere. The art in this game is great and I'd love to support it but Odin Sphere was just so freaking unbelievably hard. Even on the easiest setting I could do anything and still made me want to throw my controller through the window. Too bad the terrible memories of Odin Sphere's difficulty is keeping me from spending money on this game because I really do love the art. |
You didn't eat enough food. That's the whole problem.
Odin Sphere's primary fault was that it demanded you seek out particular recipes and ingredients to make the best dishes so you could put your health at astronomical levels.
Odin Sphere wasn't too hard otherwise, once you learned the patterns of bosses.
Also, twesterm, the developers have an easy mode this time, and acknowledged the difficulty of Odin Sphere.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
when I get my student loan, Im getting this along with Cursed Mountant and Metroid Prime Trilogy
If anyone is interested, I have finished the main game of Muramasa and have written a review for the game.
http://vgchartz.com/games/gamereviewdisp.php?id=33609&reviewid=609