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Forums - Microsoft - MS Lifts 360 Minimum 720p, Anti-Aliasing Mandate For Devs

scat398 said:
Another garbage article by joystiq...the fox news of computer gaming

WIN!



 



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it doesnt really matter because the 360 has whats called a built in scaler which upconverts it all to HD levels so it doesnt matter a whole lot



Long Live SHIO!

Speaking of things 360....I saw a strange commercial today....well Some of it..I was at the barber shop...and the had the MLB games showing..but in this special Direct TV channel were like 8 games play at once and what not...on one I happend to catch the end of of it..it showed a white xbox 360..then showed two things..one I can't remember and Rambus...Anyone seen this?



 



inverted3reality said:
I would assume this is because the 360 is having more and more difficulties meeting the technical requirements of new game design. Lowering the resolution will allow them to keep the graphics on par with newer games and keep the size down to fit on the disk. (Same as multi-plat devs do to the ps3 to compensate for bad porting)

Your biased PS3 view of all situations concerning the 360 never cease to impress me...



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

well you all got it wrong.

This is Microsoft bending to the reality: with devs loosing money on HD games, they'll all be Wii-led developpement and just adapted in 600x480 rez to the HD consoles once they get their motion sensing. So no extra costs.

it's clear as day, I can't see how you didn't notice that.



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