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inverted3reality said:
I would assume this is because the 360 is having more and more difficulties meeting the technical requirements of new game design. Lowering the resolution will allow them to keep the graphics on par with newer games and keep the size down to fit on the disk. (Same as multi-plat devs do to the ps3 to compensate for bad porting)

Your biased PS3 view of all situations concerning the 360 never cease to impress me...



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.