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Forums - Nintendo - Okamiden is a DS game

--OkeyDokey-- said:
ClaudeLv250 said:
Jeebus, graphics whores stfu. The DS owns Japan, therefore most titles in Japan will be announced for it. It's not 2004 anymore, you should know this by now and be able to come to terms with reality.

Second of all, this is Okami we're talking about. It didn't exactly set the sales charts on fire and yet people are whning about how Capcom isn't dumping a whole lot more on this "franchise" by putting it on expensive hardware where it would most likely not make a profit. Knowing Capcom it the decision was probably Okamiden for DS or nothing at all.

Okami was critically acclaimed but was not a sales success and Clover was shut down. The game that shouldn't have gotten a sequel did, and yet all people can do is whine that it's not on their platform of choice, that the graphics aren't good enough or that the DS is 'hindering' a game designed for it from the start...

We all know it's the best decision financially. That doesn't mean we can't be disappointed, especially after getting our hopes up with all the rumors.

You said it yourself, this is Okami we're talking about. Okami would be nothing without its graphics.

*hides from Motana*

I agree Okami art is certainly part of the games charm. Without it's unqiue graphics it would probably be like Madworld in colour. It would lose the flair. The thing is Okami is about colour not triangles. Even the PS2 and Wii seemed to use really low polycounts, but effective use of colours. The DS is no different. It doesn't need high polygon rendering since simple textures in a small space will work really nicely. What will be lost however is the effect of more advanced lighting techniques that will probably be left out. Something that the PSP would be much more apt. How much that lighting will play in the long run; I have no idea, but it will nice to see.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

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There's a good reason it's on the DS.

The brushing will be even easier.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Looks a bit like GTA Chinatown wars now.



Need better scan NOA!



Tag - "No trolling on my watch!"

@ Lord

I never said it needed to be HD. I'd be more than happy if it were Wii exclusive, but I have no interest in playing Okami on a handheld.



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I was a little disappointed when I saw the headline that it was a DS game, because the graphics/art style was my favorite part of the game. But then thinking about how great the brush stroke mechanics will be, and seeing the screen shots which I think definitely capture the Okami feel, I'm now very excited for this game.



09tarheel said:
I was a little disappointed when I saw the headline that it was a DS game, because the graphics/art style was my favorite part of the game.

Then why are you disappointed? The art style is right there in the screenshots. The resolution is lower, because the screens are smaller, but the sumi-e inspired art style is right there. The DS may be the one system that is better for this series than the Wii: backing up the drawing mechanics with motion-based drawing was awesome, but backing them up with actual drawing may be the only way to make them even better.

Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

Why is it that every time a big/good looking DS game gets revealed, console gamers have to begrudge us it's existence?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

The graphics look even more like paintings now, imo, just from an artist with a little less skill / more abstraction.

Looks good, might get it.



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I just want the game to be good.



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.