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Forums - Nintendo - So.. who here has bought Cursed Mountain?

Wow, what a pain in the ass. You must really love RE to keep defending the awful controls like that.
I don't even know what you're arguing about anymore. Are you saying people should like RE controls more? or are you saying old RE and cursed mountain controls are the same?

We all know that pushing up goes forward, but in a fixed camera position like in RE it make's that control method awkward. In RE4 the over the shoulder camera made that control method more intuitive.

In CM, in the fixed camera parts, it's much easier. You simply push the control stick in the direction you want to go. So, if you want to go towards the camera, you push down. Go away, push up. That's what old RE should have been like to make it more playable for me.



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Hey , come back to CM will you ^^

I have currently met the final boss and got pwnd really bad... This last part of the game is very good and I am enjoying it a lot.



or 2009 Mario games, Kylie?



Yes.

www.spacemag.org - contribute your stuff... satire, comics, ideas, debate, stupidy stupid etc.

KylieDog said:
sc94597 said:
KylieDog said:
So some kid who hasn't hit puberty fails at holding a simple button or even grasping that turning his character around does in fact bring you back where you were.


This is clearly the games fault.


"Hold up and you move forwards, always" <---Capcom and their devilish control schemes, impossible to understand.

From what I gather from the creator's profile that is a 23 year old woman, not a kid. Even then, she isn't the only person who has problems with it. I know countless people including myself who complain about the controls. Even on this forum. As for moving forward all the time. If you keep moving forward you will run into a wall. It doesn't set itself so it is always facing you. You have to turn the character.

How about we make another hypothetical situation. I want to turn left down the hall. But then the camera changes. In order to move the way I want to, I have to press down, not left. So I wait until the camera changes, and then adapt. That is a pain imo. You can't anticipate any movements then. You just wait until the camera changes and do whatever is necessary to get in the direction you want.

 

No, you don't. You want to turn left, you press left, ALWAYS.  Does not matter what way the camera is facing or how often it switches position, left is always to turn elft, down always walks backwards. 

 

You have never played the games, or if you have you have erased all knowledge of them from your mind.

 

No wonder you think the controls are bad, you cannot even understand them as simple as they are.

Alright I went back to play the game, thinking maybe you were right, so here is an area I had trouble with. It is in the beginning. Sorry about the quality, I used a crappy cell phone camera on a crappy EDTV that my Wii was hooked up to at the time. You can also see reflection too.

Camera 1

Camera 2

Camera 3

Anyway I'm walking down the hall in the first one. I keep walking and I get to the camera that you see in 2. Then in order for me to turn left, I must turn left on the analog(stick which you were right about.) So that isn't an issue. But may be an issue for a newer player. Anyway, my new issue is that you have to worry to much about how much you turn before you want to move. In a fix camera environment this may be hard, because you don't have the perfect view of all angles. So here I did something wrong, yes my fault, but also the game's fault for not being as accesible control wise. There are much better control schemes fitting of this perspective, and while it isn't unplayable it definately isn't good nor the best. Anyway So I accidentally turn too much left without realizing it. So when I press forward my character goes into the wrong hallway and I have to repeat everything I just did. That ISN'T acceptible as 'good' for me. Note that I'm walking and not running, it gets even worst if you are running or you have the hassle of an enemy in your vicinity. In Resident Evil 4 you are not only behind the character all the time, so you see most of what they see, but you are also in a much more spaced environment. The cameras aren't switching every 10s, and the controls work much better this way. That is why the gameplay is allowed to be faster. I don't see what your problem is with people having standards, and opinions on controls. If it is fine and good for you, that doesn't mean it is for the next person. Basically, the control scheme is and was dated, and that is why Capcom changed it. Even the publisher of the game felt it wasn't up to pace anymore. 

So to finish this post, the controls of the older Resident Evil's are 'acceptable', but not anywhere good when in comparison to better control schemes for the specific camera scheme. It seems like you are taking anything that is playable as good, when that definately isn't the case.



haha wow, i can't believe you just did that lol



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Kylie, I really do like people that defend their causes no matter what, but to do that you need to have a point. And you don't. All sc94597 is saying are facts. Doesn't matter if you or others like it. I love RE, specially RE1 and Code Veronica, but the gameplay has grown old... and bad, IMO.

About the comparisons with CM... did you play it, or just watched videos in Youtube? They're completely different games, of course... but they have a lot in common besides the fact they're both survival horror games.



     

 

KylieDog said:
cliffhanger said:
Wow, what a pain in the ass. You must really love RE to keep defending the awful controls like that.
I don't even know what you're arguing about anymore. Are you saying people should like RE controls more? or are you saying old RE and cursed mountain controls are the same?

We all know that pushing up goes forward, but in a fixed camera position like in RE it make's that control method awkward. In RE4 the over the shoulder camera made that control method more intuitive.

In CM, in the fixed camera parts, it's much easier. You simply push the control stick in the direction you want to go. So, if you want to go towards the camera, you push down. Go away, push up. That's what old RE should have been like to make it more playable for me.

 

Ok, my last post on the subject, RE controls are fine.  Anyone who has trouble with them should probably stick to 80s Mario games.


ok, fair enough .We'll have to agree to disagree. RE controls are not fine. And I'm fine with most other games controls, so please stop with your demeaning attitude.



started playing cursed mountain last night and was cribging after what I read about inacurate third eye motion controls in reviews.

Really enjoyed it so far and when I didn't get the controls correct then I felt it was more me not getting the rthym of that gesture and not the game. Guess when you've played SSX blur and got the hang of the uber tricks in that then anything is not really a problem. Good game though and even though i'm only about 2 hours in I hope the puzzles get harder as I love a good puzzle survival horror game.



 


^ I think you misplaced your post.

This is the Official " I know Resident Evil controls and how to prove it" thread.