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Forums - Nintendo - Mario and his content

1200p|is|FullHD said:

3rd : When I was halfway through galaxy, I understood why this game got the critics it did at this time, but i felt it was highly unmemorable, because the levels rested in my mind as a collection of many small planets, which on each you had to solve a little puzzle or taks ( f.ex. star pieces for the next star ring / cannon ).
When i think back to mario 64, i can remember EVERY single level, many of the tasks like building the snowman or the insane and awesome pipe level where you switch from tiny mario to normal mario ( think its name was anything with 'koopa', the level where u could choose from 3 pictures to jump in and would start at different size each ( side note : i even can remember the room with the pictures, wtf ))
, so it was highly memorable.
only thing that really STUCK in my mind from galaxy was the great piranha plant and the toy galaxy.
oh, and that insanely hard fight against that stone throwing boss with just 1 life ( comet level ).

I remember most of Mario Galaxys levels.

I certainly can't remember as much of Mario 64... hell you even mentioned building a snowman and I still don't remember that bit?.. I remember fighting snowmen on the level with the big slide, but not building one.

It's not as if it was years and years ago I played Mario 64 either... it was 2007 on the VC.

For me Galaxy > 64



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@ republic

U took the words right out of my mouth :P
Seriously though good analysis



superchunk said:
I can't believe he dissed SMG. Son of a bitch. >.<

While I can understand the lack of lands and being disjointed from other SM games, it still has themes and a wide variety of new imaginary places that do greatly spark interest and wonder.

On top of that there's a ton of suits and power-ups, nearly all of which were new.

Also, NSMB DS was too easy, but it seems like Wii version will fix that, plus the 4player coop will make this game an instant hit all on its own.

I have 2 controllers now, however, I will buy 2 more by the time it launches.

Did you forget to buy 2 more friends?



I think Nintendo are clever at absorbing other cultural values and putting them in Mario games. Whether its Alice in Wonderland or in SMG Escher's perspective work and perhaps a little Dali. To say that Galaxy is limited in terms of wonder/value (and intertextuality, the influence from other cultural objects) is ignoring alot of what is in the game. Its too simplistic a view i think.

After all no one really finds fault with Yoshi's Island because we all believe there is more content there.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

@Republic, i agree. His content theory never convinced me either.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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@Republic

Bravo! Well said.
You took the time to show what many of us thought -- that preferences of game types is starting to cloud Malstrom's analysis of the game business.

Mike from Morgantown

PS -- That was an easier read that the article/blog itself. Maybe you ought to have your own gaming blog.



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

I agree with what he said about some of the games.



 

 

Someone asked about his definition of content -----------------

I just have one question. How is “content” different from narrative, in this piece?

Content is the value and experience the customer gets.

Narrative is more about *how* the game is emitted.

For example, early Star Trek’s “narrative” would be the sci-fi settings and lore. But the true content, the experience in the customer’s mind, was a naval experience not unlike Horatio Hornblower.

Like with Metroid, the ‘narrative’ could be the lore or mythology of the game. But the true ‘content’ of what is going on in the customer’s mind is something closer to the movie of Alien or Aliens.

My entire goal with that type of post of “Mario and his Content” was to move the magnifying glass away from the game and more towards the customer’s mind and imagination as that is where I believe where the magic occurs. I am trying to figure out why some games made us feel ‘awe’ while other games do not. Mario is as familiar a series than any other, so why not start there?


------------ I call bullshit if he thinks those other Marios did not offer this external experience for the player.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

I don't know how he can say 40 years of real space travel, science fiction films, comics with superheroes, etc DO NOT comprise enough cultural knowledge (and therefore content) for the average SMG player to not be fulfilled in the same fashion.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

yeah, Republic's analysis is great

I also think it's interesting how he (Malstrom) don't mention bundles or userbase, and relates the sales to "fans" as well

I thought only the most loyal fans bought the GC (I don't really believe it), and if almost 1 in 3 GC bought Sunshine, it's hard to say that it has "flopped among fans"

he's quite bitter about NSMB too, forgetting it's the first original 2D Mario after 10 years and it's a NEW Super Mario Bros, and not Super Mario Bros 4. you can only be disappointed if you have the wrong expectations



the words above were backed by NUCLEAR WEAPONS!