Galaki said: The good thing about Nintendo's cartage is that, they can increase the limit over time. I think this is due to manufacturing cost.
Memory so cheap now they probably can lift the limit and raise it to 2GB. |
nope flash memory at DS card size isnt cheap enough just yet for a 2GB cart.
Just did a quick seach on ebay the 2GB Micro SD cards are about $10AU, about $5-$6US, and it could be even cheaper for Ninendo, I'm guessing something like 2-3 bucks...but the problem is that if you times that by a couple of thousand cartridges, then your looking at a very expensive cost, and this just equals lost profit per game sold, I assuming that Nintendo wants it's carts to cost under $1 per art, some thing on the lines of DVD's, which is why there keeping there cart capacity low.
Also, DS games in general aren't memory hungry, 3D games have extremely low textures, and textures are what consume memory so it's a none issue on the DS, as for 2D games, again it's not to much of an issue, perhaps the Audio may be an issue assuming they want to go for MP3 instead of midi, as well as if they have FMV through out the game.
In any case, very few games actually use the 256MB carts, the majority use 64MB, which is then followed by the 128MB carts, this 512MB cart will be good for those rare games that actually require that much, but I don't see tem all of a sudden becoming common....well not just yet, unless Nintendo decide to start cranking out DSi only games.