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Forums - Sales - PS3 production costs decreasing 70%... does that mean it's profitable?

Majin-Tenshinhan said:
JEDE3 said:
Majin-Tenshinhan said:
JEDE3 said:
Majin-Tenshinhan said:
Xxain said:
http://electronictheatre.co.uk/index.php/playstation3/playstation3-news/2765-sony-confirms-playstation-3-official-uk-rrp

That's pretty weird considering financial reports have been suggesting otherwise.


lol... you really don't understand why?

No, when financial reports state that a company is losing money I usually take it face value.


I'll give yu a clue... look at expenses.... versus.... income.

I'd rather look at profit/loss charts where Sony has consistently posted losses the last times I checked... How does expenses versus income matter more than profit?

Sony's expenses would have been much higher through the R&D and manufacturing of PS3 Slim and PSPGo, and they're not selling any units, yet.



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SamuelRSmith said:
Majin-Tenshinhan said:
JEDE3 said:
Majin-Tenshinhan said:
JEDE3 said:
Majin-Tenshinhan said:
Xxain said:
http://electronictheatre.co.uk/index.php/playstation3/playstation3-news/2765-sony-confirms-playstation-3-official-uk-rrp

That's pretty weird considering financial reports have been suggesting otherwise.


lol... you really don't understand why?

No, when financial reports state that a company is losing money I usually take it face value.


I'll give yu a clue... look at expenses.... versus.... income.

I'd rather look at profit/loss charts where Sony has consistently posted losses the last times I checked... How does expenses versus income matter more than profit?

Sony's expenses would have been much higher through the R&D and manufacturing of PS3 Slim and PSPGo, and they're not selling any units, yet.


Ding! If Sony just produced 500k Ps3 slims last Quarter then the Ps3 could easily take up 200million of that 300 million.



NJ5 said:

 

This means the price has decreased around 60% since launch, while production costs have decreased 70%... the price has decreased almost as much as the production cost, which means Sony is losing less money than at launch, but not by a huge margin, and probably not by a big enough margin to make the PS3 hardware profitable yet (as they were losing obscene amounts of money at launch).


The way you state these percentages is pretty misleading.  You could say that, with the given conversion rates, if the ratio between revenue and expense was 1:1 at launch, then its now 4:3, which is a LOT better sounding than the "60% decrease, 70% decrease" percentages you threw out appear at first glance.

Of course, we knew that the ratio wasn't 1:1 at launch, but I sincerely doubt that it was much less than 3:4, which does certainly imply break-even or a small profit on the slim.  Using the USD numbers of $600 to $840 implies a small loss in the US, but I but I believe the ratio is different in the different regions.



 

JEDE3 said:


Ding! If Sony just produced 500k Ps3 slims last Quarter then the Ps3 could easily take up 200million of that 300 million.

I think you misunderstand how financial reporting works.

When a company manufactures a product, two things happen:

1- They pay out cash to buy the components and manufacturing of the product (i.e. subtracting the production cost from their income).

2- They put the finished product in their inventory, assigning it the value at which they'll sell it (to the retailer).

The only way that this results in a financial loss is if the production cost is greater than the price at which they'll sell it to the retailer.

 



My Mario Kart Wii friend code: 2707-1866-0957

Procrastinato said:
NJ5 said:

 

This means the price has decreased around 60% since launch, while production costs have decreased 70%... the price has decreased almost as much as the production cost, which means Sony is losing less money than at launch, but not by a huge margin, and probably not by a big enough margin to make the PS3 hardware profitable yet (as they were losing obscene amounts of money at launch).


The way you state these percentages is pretty misleading.  You could say that, with the given conversion rates, if the ratio between revenue and expense was 1:1 at launch, then its now 4:3, which is a LOT better sounding than the "60% decrease, 70% decrease" percentages you threw out appear at first glance.

Of course, we knew that the ratio wasn't 1:1 at launch, but I sincerely doubt that it was less than 3:4, which does certainly imply profit on the slim.

According to the iSuppli report (which AFAIK is all we have), the PS3 cost $840 to produce back then, wasn't it? That's more than a 3:4 ratio.

 



My Mario Kart Wii friend code: 2707-1866-0957

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badgenome said:
Barozi said:
You probably missed that ? http://news.vgchartz.com/news.php?id=4801

Another drunk analyst!

ok so i am not a veteran vgchartz member i am fairly new ( became memeber in early july 09) but after all the threads and the posts i have to conclude that you are the funniest member....



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║║║║║║║ WOULD LIKE TO PLAY!!
╚══╝╚╩╝         

NJ5 said:
JEDE3 said:


Ding! If Sony just produced 500k Ps3 slims last Quarter then the Ps3 could easily take up 200million of that 300 million.

I think you misunderstand how financial reporting works.

When a company manufactures a product, two things happen:

1- They pay out cash to buy the components and manufacturing of the product (i.e. subtracting the production cost from their income).

2- They put the finished product in their inventory, assigning it the value at which they'll sell it (to the retailer).

The only way that this results in a financial loss is if the production cost is greater than the price at which they'll sell it to the retailer.

 


i expect to see profit in the gaming division from Holidays on. What you say makes no sense... So they just forget about the money they get after selling their product?



NJ5 said:
Procrastinato said:
NJ5 said:

 

This means the price has decreased around 60% since launch, while production costs have decreased 70%... the price has decreased almost as much as the production cost, which means Sony is losing less money than at launch, but not by a huge margin, and probably not by a big enough margin to make the PS3 hardware profitable yet (as they were losing obscene amounts of money at launch).


The way you state these percentages is pretty misleading.  You could say that, with the given conversion rates, if the ratio between revenue and expense was 1:1 at launch, then its now 4:3, which is a LOT better sounding than the "60% decrease, 70% decrease" percentages you threw out appear at first glance.

Of course, we knew that the ratio wasn't 1:1 at launch, but I sincerely doubt that it was less than 3:4, which does certainly imply profit on the slim.

According to the iSuppli report (which AFAIK is all we have), the PS3 cost $840 to produce back then, wasn't it? That's more than a 3:4 ratio.

 

You're right about the US numbers, but I was referring to the overall sales ratio.  I believe the ratio was better for Sony in the EU and Japan, was it not?



 

JEDE3 said:
NJ5 said:
JEDE3 said:


Ding! If Sony just produced 500k Ps3 slims last Quarter then the Ps3 could easily take up 200million of that 300 million.

I think you misunderstand how financial reporting works.

When a company manufactures a product, two things happen:

1- They pay out cash to buy the components and manufacturing of the product (i.e. subtracting the production cost from their income).

2- They put the finished product in their inventory, assigning it the value at which they'll sell it (to the retailer).

The only way that this results in a financial loss is if the production cost is greater than the price at which they'll sell it to the retailer.

 


i expect to see profit in the gaming division from Holidays on. What you say makes no sense... So they just forget about the money they get after selling their product?

They don't forget about it... as I said in point number 2, the sale value is added to the income as soon as they put it in inventory.

What happens when they sell it to the retailer is that the "inventory value" is converted to hard cash... but if the inventory was correctly calculated, this doesn't result in any income or loss.

Look at it this way. When the PS3 is made, cash is converted to inventory (and the loss or profit occurs here). When the PS3 is sold, inventory is converted to cash (normally without profit or loss at this step).

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
JEDE3 said:


Ding! If Sony just produced 500k Ps3 slims last Quarter then the Ps3 could easily take up 200million of that 300 million.

I think you misunderstand how financial reporting works.

When a company manufactures a product, two things happen:

1- They pay out cash to buy the components and manufacturing of the product (i.e. subtracting the production cost from their income).

2- They put the finished product in their inventory, assigning it the value at which they'll sell it (to the retailer).

The only way that this results in a financial loss is if the production cost is greater than the price at which they'll sell it to the retailer.

 


In your own opinion,how much is a ps3 costing Sony now?

Producing,shipping,retailers...?

350$ ?