RageBot said: I don't think that anyone can compare the situation between last gen and this one.
I mean, who knows if the PS2 got to 5 mil within a year because of the release of major-selling game FFX (and price), and not the other way around? (that FFX sold a lot because of big userbase). |
You can't, and so you have to use the current generation's patterns. And the patterns look grim.
There will be no massive spike in sales. If you look at the charts, even the mighty Halo 3 only managed to account for maybe 250,000 extra units worldwide before fading right back into the 360's normal growth curve. If a far more mainstream title that FFXIII can't move more than that worldwide, then FFXIII has no chance of doing it in Japan alone. My 100,000 figure is, frankly, quite generous given what we've seen before.
Of course, Halo 3 probably moved more units than the 250,000-unit surge, and the same is true of FFXIII, but in both cases these units were already purchased long before the game was released. That's just how people have been buying HD consoles this gen: they "invest" in consoles for the sake of games that won't be out for years, and tide themselves over with other games until then. This is great for early console sales, but it also means that the era of the "system seller" as we knew it is over. The games that sell consoles do so long before their actual release, and so the surges can no longer be tracked.
This is probably also true of the Wii, but it hasn't yet been possible to measure: the last time a huge game came out systems were still selling out globally, and so there was no way for hardware sales to increase even if the game might have otherwise spiked such a surge. NSMBWii and Metroid:Other M will probably be the first real tests the Wii has in this arena.
Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.
Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.
What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.