theprof00 said:
1) I'm having a really hard time understanding how this innovation can be used for anything besides wii fit kin.
2) Some people seem to think that this is going to change gaming the way motion control did, with those same people calling it a "disruptive" force. (If you don't know what "disruptive" means, check out Malstrom)
3) I can't help but think that people are struggling to figure out how the sensor is anything but another peripheral aimed at the exercise enthusiasts, because while working out, having a heart rate within a certain range is important for burning as many calories as possible.
4) I've heard an idea about horror games using it to up the fear factor, but then what do you do to counteract it? Calm yourself down? How is controlling your pulse, in any way shape or form, an interesting game mechanic? Additionally, it is not a very accessible feat to perform. Does have a higher rate affect accuracy?
5) Also, the heartrate per person is wildly inconsistent at 60-100+ bpm at rest, so it doesn't make much sense to implement heart rate at all, because it is going to be innaccurate at deciding who is agitated, and who isn't.
6) If you disagree, please give me some examples of what you think the vitality sensor can accomplish.
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1) That's why you're posting on a forum instead of working for Nintendo
2) Those people are silly
3) That's why you're posting on a forum instead of working for Nintendo
4) Do not be so arrogant as to assume that everyone shares your taste in what is interesting. You also misundertand. The aim of the horror game would not be to lower your heart rate, the aim would be the same as in a normal horror game. Look, go play Eternal Darkness and you will instantly see the potential for the vitality sensor. When you have played this game, PM me all the awesome ideas you will inevitably think of.
5) Wow, now I'm starting to think this is a joke post. Have you heard of calibration? I'm sure the Nintendo engineers can think of something :P
6) You already mentioned exccercise, I just showed that it would be awesome in horror games. That already makes it the 2nd most versatile peripheral I can think of. Guitar hero guitars work for guitar games, dance mats work for DDR. Only the Balance board has seen use in multiple genres (and the donkey konga bongos come to think of it) Most peripherals cost much more than the vitality sensor will, and are usable in a single game