@Staude
Stop being so defensive, I'm not attacking Sony or whatever you're caring about. This's about industry as a whole. I'm speaking about industry being too dependant on one particular gender-age group rather than trying to reach out other people.
^This's just a glimpse of home console usage at holiday season of 2008. Chart is showing how limited gaming audience is. PS3 as more pricey choice is tend to attract more wealthy gamers such as college students (who aren't exactly who I mean by more mature people), which is NOT the case with PS1\PS2, those are mainstream consoles populated by kids and teenagers contrary to PS3. PS3 game content is equal or close to X360 which is dominated by teenagers at least in US (Nielsen tracks US only). So what's the difference? There're no difference between them. There're no content on PS3 compared to X360 that appeal to more mature gamers.
Plus this graph don't show female\male ratio, but don't expect it be too high everywhere except Wii. What about 35+ males? Pretty much non existence, huh? The main reason why gamers getting older over time not because industry is happen to attract more older people, but beacuse those who played, say, NES being as a kid are now under 30. And even those are drifting away from gaming, they're unable to find it rewarding and interesting as it used to be. How many of modern teenagers have dads that use to play A2600 but gave up on gaming afterwards?
So the point is... despite of huge revenue generated by game industry, despite of all it's offerings, videogames after 30+ years still couldn't be considered an entertainment with wide or universal appeal like... what? Film industry, for intsance? As a result, cultural image of gaming outside of it isn't exactly impressive, though games as an art form have big potential. Maybe this will change over time, but that's not a given... e.g. comics and manga as an art form are still too teenagers-oriented, could games be more than that? I don't know.