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Forums - Gaming - Resonance of Fate: 80 hours of exploration and Japanese voice work included

RPGs are pretty good at 40 hours minimum. 65 hours is usually when it drags on, unless the story is good and you need to grind before the last boss or something.

Other genres are worth a full price purchase at 25+ hours, reduced price can be 15 hours.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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SaviorX said:
RPGs are pretty good at 40 hours minimum. 65 hours is usually when it drags on, unless the story is good and you need to grind before the last boss or something.

Other genres are worth a full price purchase at 25+ hours, reduced price can be 15 hours.

I don't think every game should be 25 Hours.  Shooters start to get tiring after 10 hours.  I mean, a lot of people already don't finish their games as it is.  Some games are too long and it doesn't help that video game endings tend to suck albeit not all of them.  25+ hours should be reserved for epics like Final Fantasy, Persona, and any other series that can stay good throughout.



I am terribly confused by some of the comments I read in this thread. I would rather say it is the norm this generation for a game to peter out towards exhaustion at about eighty hours, and that is what the quoted was saying. Eighty hours to do and see everything.

I clocked over eighty hours on exploration in Blue Dragon and Lost Odyssey. Just over seventy on Infinite Undiscovery and Star Ocean. I would say I am hard pressed to name a role playing game this generation that I extensively played that did not reach those figures. The only real interesting thing to me is what this off the beaten path material consists of. In some games its worth it, but in others its unrewarding.

For instance I loved the secondary material in Lost Odyssey and Blue Dragon. It was about you finding new items, visiting new environments, and usually fighting new high end bosses that were well thought out. Some times harder then what you found in the main story. Now as for Star Ocean and Infinite Undiscovery. I couldn't be more disappointed with their abuse of fetch questing. Which is a dull time sink.

Anyway the real question isn't how long the game is once you do everything. The real question is what does the extra stuff consist of. I mean if its crap then all you have is a forty hour game, but if its good then it can be eighty hours.



Riachu said:
SaviorX said:

Other genres are worth a full price purchase at 25+ hours, reduced price can be 15 hours.

I don't think every game should be 25 Hours.  Shooters start to get tiring after 10 hours.  I mean, a lot of people already don't finish their games as it is.  Some games are too long and it doesn't help that video game endings tend to suck albeit not all of them.  25+ hours should be reserved for epics like Final Fantasy, Persona, and any other series that can stay good throughout.

Nowadays, shooters usually have online, which adds to that original 10 hours. Gears of War wasn't too long, but the online adds A LOT. That factors in to the 25h I mentioned. However, I can't accept buying a game like The Force Unleashed full price and not even getting 7 hours out of it, with no other features to extend gameplay. Wolverine was like almost 8, still not good enough.

EDITED for Xxain's PS3



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Dodece said:
I am terribly confused by some of the comments I read in this thread. I would rather say it is the norm this generation for a game to peter out towards exhaustion at about eighty hours, and that is what the quoted was saying. Eighty hours to do and see everything.

I clocked over eighty hours on exploration in Blue Dragon and Lost Odyssey. Just over seventy on Infinite Undiscovery and Star Ocean. I would say I am hard pressed to name a role playing game this generation that I extensively played that did not reach those figures. The only real interesting thing to me is what this off the beaten path material consists of. In some games its worth it, but in others its unrewarding.

For instance I loved the secondary material in Lost Odyssey and Blue Dragon. It was about you finding new items, visiting new environments, and usually fighting new high end bosses that were well thought out. Some times harder then what you found in the main story. Now as for Star Ocean and Infinite Undiscovery. I couldn't be more disappointed with their abuse of fetch questing. Which is a dull time sink.

Anyway the real question isn't how long the game is once you do everything. The real question is what does the extra stuff consist of. I mean if its crap then all you have is a forty hour game, but if its good then it can be eighty hours.

well lets start by sayibg the tri-Ace has acknowledged there pacing and game extention mechanics in SO4 & IU, and theve promised to have fixed those in RoF

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SaviorX said:
Riachu said:
SaviorX said:
RPGs are pretty good at 40 hours minimum. 65 hours is usually when it drags on, unless the story is good and you need to grind before the last boss or something.

Other genres are worth a full price purchase at 25+ hours, reduced price can be 15 hours.

I don't think every game should be 25 Hours.  Shooters start to get tiring after 10 hours.  I mean, a lot of people already don't finish their games as it is.  Some games are too long and it doesn't help that video game endings tend to suck albeit not all of them.  25+ hours should be reserved for epics like Final Fantasy, Persona, and any other series that can stay good throughout.

Nowadays, shooters usually have online, which adds to that original 10 hours. Gears of War wasn't too long, but the online adds A LOT. That factors in to the 25h I mentioned. However, I can't accept buying a game like The Force Unleashed full price and not even getting 7 hours out of it, with no other features to extend gameplay. Wolverine was like almost 8, still not good enough.

I think some of the games being short is a side effect of the fast rate of the rising of development costs.  That's just my guess.  Game developers still haven't figured how to lower development costs while still being cutting edge.  They need to reach a compromise of the industry could be in big trouble.



Riachu said:
SaviorX said:
Riachu said:
SaviorX said:
RPGs are pretty good at 40 hours minimum. 65 hours is usually when it drags on, unless the story is good and you need to grind before the last boss or something.

Other genres are worth a full price purchase at 25+ hours, reduced price can be 15 hours.

I think some of the games being short is a side effect of the fast rate of the rising of development costs.  That's just my guess.  Game developers still haven't figured how to lower development costs while still being cutting edge.  They need to reach a compromise of the industry could be in big trouble.

I doubt their methods will change. I think they are banking on the expertise they've acquired with development to lower costs. However, as time goes on, costs seem to be going up, and no noticeable cost-effective changes in development have been made apparent, at least not to me.

 

EDITED FOR Xxain's PS3



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

@ Riachu & Savior - stop qoutibg each other...im on my PS3 and if a big ass qoute war happen it makes the thread unviewable



well gameplay video looked awesome so i can't wait - i friggin love the art direction of this game.



^ u and me both..in my case the art style alone is enough for a buy....puttin my tri-Ace fanboyism on the side