I am terribly confused by some of the comments I read in this thread. I would rather say it is the norm this generation for a game to peter out towards exhaustion at about eighty hours, and that is what the quoted was saying. Eighty hours to do and see everything.
I clocked over eighty hours on exploration in Blue Dragon and Lost Odyssey. Just over seventy on Infinite Undiscovery and Star Ocean. I would say I am hard pressed to name a role playing game this generation that I extensively played that did not reach those figures. The only real interesting thing to me is what this off the beaten path material consists of. In some games its worth it, but in others its unrewarding.
For instance I loved the secondary material in Lost Odyssey and Blue Dragon. It was about you finding new items, visiting new environments, and usually fighting new high end bosses that were well thought out. Some times harder then what you found in the main story. Now as for Star Ocean and Infinite Undiscovery. I couldn't be more disappointed with their abuse of fetch questing. Which is a dull time sink.
Anyway the real question isn't how long the game is once you do everything. The real question is what does the extra stuff consist of. I mean if its crap then all you have is a forty hour game, but if its good then it can be eighty hours.







