| gergroy said: ...snip... So, this article confuses me. First of all, if you were having so many problems with the ps3 version of the game, why drop the 360 version, you would think they would of dropped the ps3 version. Second of all, why do some developers have no issues programming for the ps3 and others do? I don't think it really boils down to being lazy, as much as intelligence and skill. Free Radical had some talent in game design (their original core team was a splinter from rare who worked on goldeneye). Another factor could have been time. Obviously titles like Killzone and Heavy Rain have had huge development cycles, but Haze wasn't that lucky. Do you think they were too rushed to get it out? My question for you guys, do you think Free Radical didn't have the talent to be capable of making a great game? or did they just not have enough time to make their game great? |
The answer to the first bolded question very well could be that they decided not to go head-to-head with Halo and Gears... had they managed to create a best-of-breed FPS on the PS3, their sales could have been really strong, but you have to have a really compelling FPS (such as COD X) on the 360 to attract FPS players away from the endless Halo and Gears online matches.
The answer to the second question is that the question is based on a false assumption... that some developers have no issues programming for the PS3. I don't believe any game that demands high-performance from the PS3 was a cinch to write... the developers had to "wrap their heads" around the out-of-the-ordinary PS3 hardware model to really make their games shine. Any dev that built a kick-butt HD game on the PS3 that said "oh, it was just as easy as developing for the PC" is full of bull-pucky. I'm guessing that the Haze team didn't really have a solid handle on how to make a killer FPS, and having to spend a lot of time focused on game performance possibly robbed them of the time they needed to focus on polishing gameplay.










