crumas2 said:
The answer to the first bolded question very well could be that they decided not to go head-to-head with Halo and Gears... had they managed to create a best-of-breed FPS on the PS3, their sales could have been really strong, but you have to have a really compelling FPS (such as COD X) on the 360 to attract FPS players away from the endless Halo and Gears online matches. The answer to the second question is that the question is based on a false assumption... that some developers have no issues programming for the PS3. I don't believe any game that demands high-performance from the PS3 was a cinch to write... the developers had to "wrap their heads" around the out-of-the-ordinary PS3 hardware model to really make their games shine. Any dev that built a kick-butt HD game on the PS3 that said "oh, it was just as easy as developing for the PC" is full of bull-pucky. I'm guessing that the Haze team didn't really have a solid handle on how to make a killer FPS, and having to spend a lot of time focused on game performance possibly robbed them of the time they needed to focus on polishing gameplay.
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Makes sense. I still think that if FR could of hypothetically made a better game on the 360 though it would of been a better choice. Of course, I don't know what went down and probably never will. I think there were some bad choices made by management of the company, which makes me happy that they were bought out. Now they can focus on making good games!







