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Forums - Gaming - Best FPS controls

IllegalPaladin said:
thetonestarr said:
susymar said:
thetonestarr said:


A nunchuk with a mouse? Is that any good?

 

weird :x

Absolutely it is. Think about it. The thing people that want mouse and keyboard preach is SO MUCH BETTER than dual analog is their ability to look around faster and with greater precision.

That's what the mouse is about.

However, their actual MOVEMENT is inferior to the left analog concept. The left analog produces vastly superior precision for actual MOVEMENT, so the console players have the advantage there.

This is where Wii gameplay comes in. The Wii offers near-mouse-like precision and speed for looking around, and an analog for moving. But the Wiimote is still considered inferior (albeit A LOT MORE FUN) than a good mouse).

So you put a mouse and an analog together, and you have all the advantages. Actually, I have something even better than that setup there, but that thing's for console gameplay, and what I have is only for PC. It's a Logitech G13 + G5, which combines mouse, keyboard, and analog stick.

Um.... No

Movement is fine on a keyboard and mouse.

---

To the thread topic,

Mouse and keyboard is my pick.

FACT: You are wrong.

FACT: You cannot get the same precision out of pressing a button that simply triggers YES or NO (GO or STOP) as you can from an analog that can determine between as many different motion speeds as the developers want to program in. ONE speed of motion (two if you have a walk/run button to add to the mix), or AS MANY AS YOU WANT? Which is better?

FACT: I've been playing first-person shooters literally since Wolfenstein 3D first came out, and I'm quite literally familiar with every single type of FPS control that's ever come out. Including the alternatives that improve on the traditional mouse + keyboard. And as a result, I can assure you, there ARE superior methods of control. Mouse + keyboard DOES work acceptably, but mouse + analog works BETTER. I know this from experience.



 SW-5120-1900-6153

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Fact: I don't care if it's 'on' or 'off'. I haven't played a FPS game on PC where I've thought to myself "you know, this game would be better if I were using an analog stick for movement".

Precision by tilting the stick it may be, but in my opinion I haven't seen a need for it. Of course, perhaps it could help you nudge towards a ledge in a platforming oriented game. Though even in that case I haven't had a problem with it and I've logged plenty of deaths with both keyboard and mouse as well as controllers.

 



Nothing beats the mouse and keyboard for me, second is propably the playstation controller. I've hold it in my hands since psone so it feels the most natural.



There's an incredible difference between your personal experience and the experiences of ALL FPS players.

Before Goldeneye007, people said that a good console FPS couldn't happen, that it wasn't worth trying and that there was no reason to bother. Then it was done, and the console FPS became a huge part of gaming.

On a similar note, just because YOU may not see a reason to bother with it doesn't mean that the improved functionality doesn't still exist.



 SW-5120-1900-6153

PC>Xbox 360>Wii>PS3>DS>PSP>Itouch(i love itouch and iphones but their FPS controls are terrible)



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Analoge > PC > Wii > DS



PC > Everything else to date. Something will exceed it eventually.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

That's great, but I still haven't seen an example of having a better experience because of it yet. I'm not saying that improved functionality doesn't exist (as far as movement speed is concerned) but just like your Goldeneye example, I don't think it's really proven to be something that's worth having on the PC yet. Regardless of how important on/off movement is vs speed by tilting a stick, you're sacraficing input in console shooters for that ability. To get to the face buttons, you have to remove your thumb from the stick so you can perform the action as well as a limit of how many buttons you'll have available for inputs (even if your mouse has a few extra buttons) depending on the game of course.

The Wii is certainly helping people simplify things on the console front with the Nunchuck+Wiimote though.

On another note, I'd like to try the PS3 FragFX to use a mouse instead of an analog stick, but it costs too much. I tried the PS2 version in Bad Company, but it was a steaming pile of crap.



RockSmith372 said:
PC>Xbox 360>Wii>PS3>DS>PSP>Itouch(i love itouch and iphones but their FPS controls are terrible)

LOL how come X360 and PS3 are in different positions since they have the same type of classic control with dual analog?



susymar said:
RockSmith372 said:
PC>Xbox 360>Wii>PS3>DS>PSP>Itouch(i love itouch and iphones but their FPS controls are terrible)

LOL how come X360 and PS3 are in different positions since they have the same type of classic control with dual analog?

It has to do with the preference of the Xbox 360 controller's concave tops of analog sticks and triggers as well as the left analog stick placement versus the PS3 controller.