Namco has announced a Soul Calibur game for PSP entitled Soul Calibur: Broken Destiny which is based on Soul Calibur 4. This will mark the first time the series has made the transition to Sony’s portable console.
Here is a breakdown of what you can expect to see in Soul Calibur: Broken Destiny:
* Built from the ground up specifically for PSP.
* Based on many of the features of Soul Calibur 4 but with enhancements and new characters.
* The core cast of Soul Calibur will return in this entry minus the Star Wars guest characters from the console entries of Soul Calibur 4.
* One new character is named Dampierre. Details weren’t revealed, just his artwork (see below).
* The game will include over 20 characters for sure, possibly around 30, although the final roster has not been determined.
* Returning characters include Taki, Mitsurugi, Tira, Astaroth, Ivy, Cassandra, Voldo, Siegfried, and Hilde.
* Comparable to console Soul Calibur 4 graphically but on a smaller screen.
* The epic Soul Calibur music you know and love returns in this portable entry.
* Built specifically for beginners and novice players so it’s easier to get into.
* Modes include Arcade, Versus and Survival as well as Character Creation. There will be new parts to use in the Creation mode while the other modes have “evolved”.
* Over 80 exercise missions to help newcomers learn how to fight and get into the series.
* Stages will have new times of day thanks to new lighting effects.
* Critical Finishes, Soul Crush’s and Armor Destruction have returned with enhancements.
* The music has been re-arranged.
* Online play has not been confirmed but local ad hoc play is certain.
* Set for release this summer.

Its create-a-character goes beyond anything we've seen in a fighter on any platform. New options allow for precision-tuning of every aspect of a created combatant's appearance, including the size, position and angle of their various accessories. In one of the example screens released by Namco, a character's glasses go from resting on the tip of his nose to propped up on his brow (and presumably could be placed anywhere in-between). That clown in the above image? It's totally adjustable, in addition to being really effing freaky.
Perhaps the coolest option is the ability to create character portrait thumbnails that'll appear on the fighter selection screen. No more generic silhouettes or question marks. (Which makes us wonder: Will we be able to create a character that looks like a silhouette, or even a question mark?)











