By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - My Halo 3 (360) review

Legend kinda proves my point, its opinion what games are revlolutionary, and deserve their score



                 With regard to Call of Duty 4 having an ultra short single player campaign, I guess it may well have been due to the size limitations of DVD on the XBox 360, one of various limitations multi-platform game designers will have to take into consideration-Mike B   

Proud supporter of all 3 console companys

Proud owner of 360wii and DS/psp              

Game trailers-Halo 3 only dissapointed the people who wanted to be dissapointed.

Bet with Harvey Birdman that Lost Odyssey will sell more then Blue dragon did.
Around the Network
Legend11 said:
naznatips said:
Oh and there were things revolutionary about FFVI. It revolutionized video game storytelling and emotional expression in ways never seen before. It was a huge step for RPGs and most games even today are unable to pass it in those respects.

Have you ever played the Ultima series? The original games, especially Ultima 3's, ideas were basically "borrowed" by Japanese developers for their rpgs and there's nothing revolutionary about FFVI when you compare it to that series. (Well up until FF7 because CGI was not available at the time of the last Ultima game). FFVI may have told a good "emotional story" but how would that make it different than say a FPS with an emotional story? Would you consider a FPS with an emotional story but with all the play mechanics the exact same as other previous FPS games revolutionary?


Ugh.  You have never played FFVI and it's blatantly obvious in your posts.  The difference is that FFVI made huge leaps in digital storytelling.  The gameplay of that game was bad, but each individual sprite had 26 different animations to express emotion.  The world was beautifully detailed, and through midi music and effects they created some of the most memorable and deep characters ever made in video games to this day.  The game was polished to the brim.  For example, if you went to sleep in some inns with Shadow in your party you would have dreams of his mysterious past. 

Everything about the game screamed epic and it took you through plot twist after plot twist every moment shocking the senses.  Meanwhile they managed to continually develop the very large group of playable characters and give the player a connection to each of them.  Final Fantasy VI is to this day one of the most complete gaming experiences in existence.  It's not just about how good the story is, it's about how well it was delivered and the artistic leaps that were made in order to deliver that story.  

You mentioned FPSes with good stories being revolutionary.  Well there is one FPS that I hold near FFVI because of it's leaps in storytelling.  Half-Life.  That game did for FPS games what FFVI did for RPG games.  Everything about it was polished. The method of delivery was completely new, and the game was full of absolutely brilliant atmospheric and design decisions.  So yes, an FPS game that can do for digital storytelling what FFVI did is just as deserving of praise, but the Halo series is nowhere near that level in story.   It's story is decent, but it's just there to move the gameplay along. 

There is more than one kind of innovation.  Gameplay isn't the only thing that can be considered innovative.  Games like Half-Life, System Shock 2, and FFVI are all innovative because of their design aspects rather than gameplay.  And in answer to your first question, yes I have played some of the Ultima games.  Yes I know that in gameplay the original FF games ripped it off.   



Lost tears of Kain said:
Legend kinda proves my point, its opinion what games are revlolutionary, and deserve their score

 You do know all reviews are opinions correct?



naznatips said:
Legend11 said:
naznatips said:
Oh and there were things revolutionary about FFVI. It revolutionized video game storytelling and emotional expression in ways never seen before. It was a huge step for RPGs and most games even today are unable to pass it in those respects.

Have you ever played the Ultima series? The original games, especially Ultima 3's, ideas were basically "borrowed" by Japanese developers for their rpgs and there's nothing revolutionary about FFVI when you compare it to that series. (Well up until FF7 because CGI was not available at the time of the last Ultima game). FFVI may have told a good "emotional story" but how would that make it different than say a FPS with an emotional story? Would you consider a FPS with an emotional story but with all the play mechanics the exact same as other previous FPS games revolutionary?


Ugh.  You have never played FFVI and it's blatantly obvious in your posts.  The difference is that FFVI made huge leaps in digital storytelling.  The gameplay of that game was bad, but each individual sprite had 26 different animations to express emotion.  The world was beautifully detailed, and through midi music and effects they created some of the most memorable and deep characters ever made in video games to this day.  The game was polished to the brim.  For example, if you went to sleep in some inns with Shadow in your party you would have dreams of his mysterious past. 

Everything about the game screamed epic and it took you through plot twist after plot twist every moment shocking the senses.  Meanwhile they managed to continually develop the very large group of playable characters and give the player a connection to each of them.  Final Fantasy VI is to this day one of the most complete gaming experiences in existence.  It's not just about how good the story is, it's about how well it was delivered and the artistic leaps that were made in order to deliver that story.  

You mentioned FPSes with good stories being revolutionary.  Well there is one FPS that I hold near FFVI because of it's leaps in storytelling.  Half-Life.  That game did for FPS games what FFVI did for RPG games.  Everything about it was polished. The method of delivery was completely new, and the game was full of absolutely brilliant atmospheric and design decisions.  So yes, an FPS game that can do for digital storytelling what FFVI did is just as deserving of praise, but the Halo series is nowhere near that level in story.   It's story is decent, but it's just there to move the gameplay along. 

There is more than one kind of innovation.  Gameplay isn't the only thing that can be considered innovative.  Games like Half-Life, System Shock 2, and FFVI are all innovative because of their design aspects rather than gameplay.  And in answer to your first question, yes I have played some of the Ultima games.  Yes I know that in gameplay the original FF games ripped it off.   

I have played FFVI.  And I don't agree that better graphics make a game revolutionary (that's kind of strange coming from you actually) or that an epic story/storyline or memorable characters makes a game revolutionary.  Why do you hold up other games to a higher standard for being revolutionary than you do FFVI?  Anyways I'm done arguing, I believe a game has to add something very major and new to a genre to be considered revolutionary and I do not feel FFVI did that (Ultima 7 was epic, had characters with their own histories, etc).



It's not graphics... did you read the post? It's about design, not graphical power. If it was graphical power I would be praising FFVII not FFVI. Ironic that you should bring up Ultima VII specifically because that is one of the Ultimas I've played and it felt like nothing but a dull bare bones RPG. The depth of the plot and characters aren't comparable. I'm not holding any games to higher standards. You're one of those people who can't differentiate between graphics and technical power and design and style.  That always bothers me.  Sorry if not everyone shares your opinion, but that's mine and that's my reasoning for it.



Around the Network
naznatips said:

The gameplay of that game was bad, but each individual sprite had 26 different animations to express emotion.


I remember playing FFVI and at one moment in particular every sprite on the screen (almost) switched to a shocked look on their face instantly in reaction to a piece of news.

It literally had the   *Time suddenly stands still* "Wait... WHAT!?"      feeling to it.

It was amazing at the time and still pretty hilarious to see even today.  The game was well done and it showed.



naznatips said:
It's not graphics... did you read the post? It's about design, not graphical power. If it was graphical power I would be praising FFVII not FFVI. Ironic that you should bring up Ultima VII specifically because that is one of the Ultimas I've played and it felt like nothing but a dull bare bones RPG. The depth of the plot and characters aren't comparable. I'm not holding any games to higher standards. You're one of those people who can't differentiate between graphics and technical power and design and style.  That always bothers me.  Sorry if not everyone shares your opinion, but that's mine and that's my reasoning for it.

The simple truth is you couldn't name one gameplay feature that has never been in another rpg.  Storyline is bullshit, memorable characters are bullshit, by those standards Ractchet & Clank or dozens of other games with great storylines and memorable characters are "revolutionary".  Why not just admit that FFVI was a natural progression of the FF series but not "revolutionary" for rpgs.  Just because you feel a game does something better than one (or all games) that came before it (better story, better characters, better graphics, whatever) does not make it revolutionary.  Want to know what bothers me?  The way you give a free pass to certain games, strangely enough they always seem to be ones on Nintendo platforms, go figure.



twesterm said:
Lost tears of Kain said:
Legend kinda proves my point, its opinion what games are revlolutionary, and deserve their score

 You do know all reviews are opinions correct?


yes of course, i just want to make sure you didnt put down halo because it wasnt something completely new, to only give another sequal game a better score and not hurt their grade as well for the same thing

                 With regard to Call of Duty 4 having an ultra short single player campaign, I guess it may well have been due to the size limitations of DVD on the XBox 360, one of various limitations multi-platform game designers will have to take into consideration-Mike B   

Proud supporter of all 3 console companys

Proud owner of 360wii and DS/psp              

Game trailers-Halo 3 only dissapointed the people who wanted to be dissapointed.

Bet with Harvey Birdman that Lost Odyssey will sell more then Blue dragon did.
naznatips said:
sieanr said:
leo-j said:
This is exatcly what halo 3 should have gotten around a 9/10, but ofcourse $$$ speaks.


FF scores say hi


Isn't that sort of proving him right? Especially FFXII...


Movies are the same way: people scream and shout about Spiderman 3... six months later, everyone scratches their heads, wondering what the fuss was all about. Halo 3 is an excellent shooter, but in the end it's a fairly standard save-the-galaxy-from-going-boom FPS with slick production values, with nothing like the demented genius of Bioshock ("would you kindly", indeed!) or the jaw-dropping innovations of MGS4 or SMG. 

Probably this is why Bungie finally split from Microsoft. I'll bet a sizeable stack of euros that the Microsoft execs pressured Bungie to play it safe and deliver a pedestrian money-maker, and finally Bungie had enough of the suits nitpicking their vision to death. Which is good news for the Halo franchise - Bungie has some superb artists, and it's important for artists to have the creative space to take risks.