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Ultibankai said:
Let me just say this "RAZurrection"....at the moment, the PS3 is the reigning champion of consoles, in terms of graphics and technical achievements, and may I remind you that it is not yet 3 years old.
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LOL. Why do you quotation my handle, like it has a second meaning? You need to be forward thinking with these things. Hows it going to look when Rage comes out, looks/runs worse on PS3 and no other PS3 game comes close? It's going to just confirm that the PS3 is less powerful, interestingly enough, this is becoming more evident in the long-term.
Ultibankai said:
Basically, do not dismiss the PS3 before it can truly be harnessed.
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Sounds like you're just making excuses because the PS3 isn't as futureproofed to run next-gen engines like Tech5 as well as the 360 is. Just ...keep...waiting.
Ultibankai said:
If that is not a testament to it's capabilities, for now and in the future, I do not know what you would call it.
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How is a 3 year old system running an inferior version of the best looking console game a testement to it's capabilities in any positive way compared to say the 4 year old system that runs it better?
Ultibankai said:
Note: Resolution problems on the 360 are as big a problem, as frame rate problems on the PS3. Fair share of troubles, no?
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From the interview I don't see how the PS3 version having the same issues and looking to run at a lower frame rater is shared fairly, if anything this just confirms that these problems are compounding. At least the 360 is at 60fps, the PS3 isn't even there yet. Unbelievable.
headshot91 said:
What?! it took close to two years to develop the oringals singleplayer, and to increase that while keeping gameplay and bettering graphics is a great achievement.
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And? 2 years is a standard development cycle these days. Doesn't stop other, less lazy developers from delivering even bigger improvements.
headshot91 said:
Surely its more hassle to create new missions (and there are many) from scratch than putting co-op in the main game. Besides its not them being lazy, the story would not have worked if there were always 3 people playing(same with modern warfare 2. are you going to say their game will be badd???)
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Nope, cutting out a few random multi-player maps and giving them a random objectives (e.g. find the treasure) that can be played co-operatively is LAZY, lazy work. That's like Epic, completely removing the campaign co-op from Gears of War 2 on the excuse that it has Horde mode.
Doesn't look like it would affect the campaign either, since every other screen shot they have a secondary character involved. My guess is they tried to get it in originally (like in Killzone 2 where you always have a team-mate) but didn't bother seeing it through due to lazyness. It's not like it needs to be canonical at any rate, it's not like there are supposed to be 2 Master Chiefs either, but every Halo game goes this extra distance.
While i'm sure MW2 will be good, it would be even better with real campaign co-op, IW just being lazy in this regard and the backlash will be moderate to say the least.
headshot91 said:
THIS IS almost peurile. Uncharted 2 has had a MASSIVE overhaul and besides edge got their original build play in november 08, they have DEFINIETLY increased the fidelity since then. Go onto a technology site like digital foundry and search uncharted 2, they say its an amazing improvement.
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Edge refers to the E3 build and the multi-player beta. They say it looks essentially the same with a few new effects. Having played the first game and the beta i'd have to agree. Hell Uncharted only got a 9.0 at IGN on the graphics section (in comparison to 10.0 for Gears 1 & MGS4 and 9.5 for Gears 2, Killzone and RE5) so apparently, it never really looked that good in the first place, i'd put most of it down to insane Playstation hyperbole that has no basis in reality.
headshot91 said:
No way. So youre now saying theyre not lazy? Just because they wanted to concentrate on the singleplayer and did not multiplayer doesnt mean theyre lazy. Its not really like an fps, where most games have it. TPS are much rarer if they have multiplayer
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They were lazy when they made UDF because it had no multi amidst a plethora of games that went the distance and did both. They are being lazy now because they're finally doing multi (catching up to 2 years ago) but its a poor-mans multi. The big thing these days is campaign co-op with split-screen options. I mean that's what MS and third parties are doing, it's the bare minimum.
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headshot91 said:
YOU WERE NOT AWARE OF THEM THREE MONTHS AGO BECAUSE HTE IN GAME RECORDING FEATURE, AND MULTIP[LAYER WERE NOT ANNOUNCED TILL LATE MAY!
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Really? I will have to call you out as a massive liar, because this video:
http://www.shacknews.com/onearticle.x/58362
exibiting the multi-player modes went live at the end of April.
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headshot91 said:
i HOPE YOU NOW REALISE THEYRE NOT LAZY!
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If anything, you've helped confirm they are lazier than I originalyl implied.