Squilliam said:
This really is more a next generation engine in that neither the Xbox 360 nor PS3 have everything this engine needs to perform at its peak. The Xbox 360 has the ability to render more complicated shaders than the PS3 and do it more efficiently at that and the PS3 has the media streaming advantage between the HDD and Optical drive to really do justice to the requirements of the streaming required of the engine. If any game justified an Xbox 360 GPU + PS3 CPU and system architecture (HDD + BR) along with a Microsoft programming architecture its probably this game. Oh and yeah, of course they picked the best possible screenshot example to show and thats likely the PC running dual GTX 280s with processing applied afterwards. It wouldn't surprise me if they rendered the shots above at 10,000 by 6,000 pixels and down sampled it at minimum. |
That got me thinking of how awesome a PS360 would be! LOL! And by the way, doesn't the PS3's CPU allow for more complicated Physics and Lighting apps in game? And doesn't the 360's (10 megabyte?) frame buffer have something to do with the frame rate advantage as well?








