Squilliam said:
Procrastinato said: Squilliam,
You realize that particle system code varies widely from game engine to game engine, and that their usage in a product really has a lot more to do with that implementation than the hardware, yeah?
presumably, the only real hardware effects of the PS3 and the X360 on particle engines, in general, would be that a properly written engine on the PS3 could simulate many more particles than the 360, and a properly utilized engine on the 360 could spend more time doing particle fill and overdraw, assuming the pixel pipes were available for it.
Six of one, half dozen of the other. |
Yes I do, but the underlying strengths and weaknesses of the architecture does help to define the implementation of software layers overtop the hardware architecture. All PS3 games for example could implement MSAA if they wanted to sacrafice in other areas, whereas the Xbox 360 has to sacrafice less to implement MSAA, therefore more Xbox 360 games implement MSAA than do PS3 games.
All I was trying to say is that the Xbox 360 rulz over all, er I mean that the performance of a system is a function of money x talant x time x system achievable performance. Therefore if the Xbox 360 is faster, its faster up until the point where you cross a threshold where you can achieve more performance on the PS3 with the same effort. If the line for most games falls before the PS3 development shines then in practical purposes its the more powerful architecture and if the line is after the point where the PS3 starts to shine then the PS3 is the more powerful architecture.
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If it weren't for the fact that engines mature over the course of a generation, and that the PS3 (this only my opinion ;) has much more room for growth at 3 years into its lifespan than the 360 has at 4... I would agree with you.
However, as time marches on, the 360 looks less and less appealing, since there's more potential on the PS3. The odd thing is that, when comparing the platforms, people like to compare the CPUs and GPUs to back their claims... however, in my opinion, it is the lack of a guaranteed HDD on the 360 (for fast streaming -- comparing the BD and DVD is pointless when you look at the speed of the HDD), as well as more minor performance and optical disc space limitations, that will hold late-generation games back on the 360.
You are correct in that, early in the generation, development costs and time held PS3 games back, relative to 360 titles. I believe we have, more or less, reached the midway point, however. Games that are heavily dependant on animation (sports, like Madden, etc.) are now held back by the relative weakness of the Xenon, to the Cell. Games which require fast streaming for seamless huge worlds -- again held back by use of a DVD vs a HDD.
I believe Carmack's latest engine tech will eventually reach a point where the HDD of the PS3 yields substantial gains over what the 360's DVD drive provides, and that the PS3 may very well provide a much-closer-to-PC experience than the 360 will. Carmack himself has gone on and on about how Rage's streaming tech is its greatest feature... and unless they are intentionally avoiding using the HDD (to avoid large installs), I don't see the PS3 version being slow for very long, relative to its 360 cousin.