Stealth. I was playing FF VII, there is bloody annoying stealth, and the stealth in Crisis Core means that it is not my favourite PSP game, which it would be if not for that feature
Stealth. I was playing FF VII, there is bloody annoying stealth, and the stealth in Crisis Core means that it is not my favourite PSP game, which it would be if not for that feature
| SickleSigh said: I would get rid of cutscenes and games that prioritize story and characters above gameplay, (most new final fantasys, MGS4) and first person rpgs. Maybe it's just me but I liked games that were fun more then setting my controller down for a good 10 min every time I kill something. |
Marry me?
Pixel Art can be fun.
SmokedHostage said:
Marry me? |
Agree with the bolded.
Also QTE's & especially grinding.

| Son1x said: I would get rid of whiny main characters in JRPGs. |
Absolutely... *looks at your avatar* more Ryudos! :)
I would get rid of all the sandbox games, that try to bring us more "freedom" on the cost of variety, good story lines and interesting characters. Yes, Assassin's Creed, I'm looking at you.
I don't see how "bad characters/character designs" are considered game MECHANICS...


| Munkeh111 said: Stealth. I was playing FF VII, there is bloody annoying stealth, |
The only stealth I remembered was that little mini game in Shinra tower... lol.
Perhaps FFVII had poor stealth, because it was not meant to be a stealth game? And you're not going to argue that all games needed to be open ended in terms of gameplay? If a developer wants to make the player play an action game, then they have the right to.


| coolbeans said: People who die just go through other ones. Where's the stacking of bodies, man? |
| SmokedHostage said: QTE's for sure. Also, regenerating health. It's so casual. ![]() |
Agreed!
Unskippable Cut scenes/Tutorials
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