WereKitten said:
Squilliam said: What physical medium in say a couple of years time? Hmm, how about digital distribution and catridges! 
Physically an optical drive adds about $100 to the baseline cost of a console when you factor in the required HDD, Ram, packaging and optical drive itself. So much extra stuff has to be added to a console to make up for the deficiencies of the optical drive format. My guess for the next generation they will keep the console simple.
Xbox next Arcade = 10GB of fast flash storage + cartridge media. Xbox next Premium = 10GB of fast storage + cartridge media + HDD Xbox next Elite = same as above with optical drive for BC.
The transition to 450mm wafers is upon us! Flash is just getting cheaper. |
Economically though, it makes more sense to use the optical media for distribution (which also means you're compatible with all movie formats and with PC media) in parallel to Digital Distribution and to use Solid state discs instead of HDD for storage/to overcome "the deficiencieses of the optical drive format" with which I suppose you're thinking of random access lantencies and throughput.
With flash getting cheaper - in a 3-5 years timespan, I'm pretty sure that the first thing to go away will be the flash memory/HDD separation, and with digital distribution becoming a viable alternative at least for a minority of people the whole software and hardware will have to be tailored around playing installed and authenticated games. So why burden publishers with extra cost for the flash stick physical medium, if the console can provide the fast buffer itself? It doesn't make much sense as an alternative to DD.
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Actually the flash memory was to ensure that whether the game was loaded from the HDD or from a cartridge that the performance seen by the developer would be the same. I was actually concerned with the slow HDD speed and in keeping up with the idea that the 'pro' SKU be just an Arcade with a HDD.
The reasons why I believe that flash would be a good solution are:
1. They can use price stratification, say $55 for a direct download or kiosk download and say $65 for a resellable disc. That way the people buying the game can have an as cheap or cheaper option than the 2nd hand market. They can also sell other products like Music and movies through those same kiosks and kill several birds with one stone.
2. They don't have to pay the $25 or so for the optical drives, nor pay for extra Ram, nor use a mechanical HDD in the Arcade SKU and they can package the console better. The cost savings up front outweigh the extra cost from about the first 5-7 flash cartridges.
3. Not having an optical drive allows them to package the console in other products as well. You could see for example a console based entertainment system in a car, or in the TV or in the Cable box. If they had to have an optical drive the architecture wouldn't be as useful for this functionality.
4. It makes piracy harder, people cannot simply burn a DVD or Blu Ray disc. They can keep the DRM chain locked throughout the different stages and it makes it easier to make changes to prevent piracy.