| PearlJam said: The Wii's TEV isn't any more capable or programmable than what the GC had, the GPU is just clocked about 50% higher and has more memory to work with. The whole point of the TEV is to emulate effects that are possible on more expensive setups. What you aren't getting is that these effects can be done on Xbox without the same kind of strain that it puts on either the GC or Wii. GC and Wii can do these effects at a greater cost to resources, not so with Xbox. Xbox used tons of middleware and was programmed like a PC, it was never exploited or taken advantage of and was itself more programmable than either Wii or GC it just wasn't needed. The two games you just named are both on-rail shooters, which just proves my point. To have a nice looking Wii game, you need a controlled environment where physics, AI and everything else that takes away from graphics won't be a factor. You are basically playing a giant cut-scene where everything is controlled. If the same devs were working on the original Xbox with nearly 10 years of programming to the metal, I can assure you that shader effects would look better on Xbox, and not just in controlled environments. |
@Bolded The only official specs released are superficial things such as clock speed and memory amounts. There is no evidence that it hasn't or has changed. So please back up that claim with some evidence.
Also yes the TeV may be more taxing, but there are plenty of things that tax the Xbox much more than the Wii. One is memory bandwidth. That is one advantage the gamecube had. It was designed to work fast with limited hardware. If it wasn't limited to the amount of RAM it would have surely surpassed the Xbox by a good amount. The Wii on the other hand increases the gamecube's ram by a good amount. Just so you get an idea The wii has 24mb of 1T-Sram and 64mb of GDDR3 ram. The xbox had 64mb of DDR-SDram. Or how about the comparable clock speeds of the two, but the Wii being much more efficient. Like I said before, yes the Wii might have some resources used up by using the TeV to produce shaders, but it still has much more resources to start with. Seeing as you didn't quantify how taxing it is for the Wii to produce different amounts and types of shaders that the Xbox could produce, I will assume they are at least equally equiped in this area, and it isn't as you say where the Xbox has the advantage.









