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PearlJam said:
dahuman no I'm not thinking about PC/Xbox, I'm talking about specific effects that are standard outside of DirectX as well. Direct X just simplifies the process, you're trying to make it sound like DirectX is more than just Microsoft's API. You need to understand that DirectX and hardware with built-in support will always be more efficient and give better results than programming everything yourself and doing it in software. Forget about Shader Model 2.0 for a second, Xbox's XGPU itself had more programmable pipelines, GC and Wii both have a fixed function pipeline so your theory about an ever improving graphics set is not valid.

nope, memory bandwidth issues with the pipeline, Xbox is a shitty PC, not a whole lot you can fit into it, it's limited by hardware power, you can simply do more with the Wii because you can also create custom effects using the instructions already avaliable to the pipeline, just with different methods to achieve the same means, in some areas, it will be much faster, and some, not as efficient but can be done via brute force and still be faster than the Xbox, it's simply more powerful.