PearlJam said: The Wii's TEV isn't any more capable or programmable than what the GC had, the GPU is just clocked about 50% higher and has more memory to work with. The whole point of the TEV is to emulate effects that are possible on more expensive setups. What you aren't getting is that these effects can be done on Xbox without the same kind of strain that it puts on either the GC or Wii. GC and Wii can do these effects at a greater cost to resources, not so with Xbox. Xbox used tons of middleware and was programmed like a PC, it was never exploited or taken advantage of and was itself more programmable than either Wii or GC it just wasn't needed.
The two games you just named are both on-rail shooters, which just proves my point. To have a nice looking Wii game, you need a controlled environment where physics, AI and everything else that takes away from graphics won't be a factor. You are basically playing a giant cut-scene where everything is controlled. If the same devs were working on the original Xbox with nearly 10 years of programming to the metal, I can assure you that shader effects would look better on Xbox, and not just in controlled environments. |
Actually, the Wii TEV has more pipelines as well as effects that the GC didn't have.
Also, while those two games may be on rails, how does that affect physics and A. I. like you said? All the on rails thing does is focus the field of vision to specific polygon surfaces. Not to mention that DS: Extraction has segments of full camera control.
But if you want a game that isn't camera locked try Silent Hill: Shattered Memories, Metroid: Other M, Gladiator A.D., The Grinder, Galaxy 2 (naturally), Spyborgs, Monster Hunter 3, Brawl, and more.