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Forums - Gaming - 3rd Party Developers Dont Care About Wii???

Why would they, its hardware is a joke.



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Epic, IMHO, has gone downhill since the original Unreal Tournament, and although I liked UT2K4, it still wasn't as good. :(



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In a way Epic is right. They make their money from "top-end" middleware solutions - hardcore graphics engines with funky lighting, shadowing, etc.

There probably isn't much point for them to release a Wii version of their engine. It would lose so many features, they would have to slash the price - and it wouldn't be compatible with Unreal tech on the other platforms.

There are 10 (or more?) other middleware developers our there that will do a perfectly good job of delivering a Wii solution.



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First off, I'm a 3rd party developer.

The most attractive thing about the Wii is accessibility. It is fairly inexpensive to develop for. Developing for the 360 or the PS3 requires a huge team of artists as well as quality graphics engineers. You really don't need that with the Wii.

I've worked for Sony before and worked on a "next gen title", and the budget just skyrockets with the artists and tech required to pull of something that you would all consider next gen.

Small developers will go for the Wii.



If it's the engine, then the problem is the Wii's low development costs, not the horsepower. Wii development doesn't cost a lot, even with a custom engine, so Epic would not be hailed as a digital Prometheus for a Wii engine.

That is, unless they came up with an engine that made a game control nearly perfectly, no matter how a developer used the Wiimote. Since it's controls, and not the graphics, that are the need for developers, that is where Epic could gain a lot of money.



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Guys you should about Epic. They are a fantastic developer.

Im not saying this will change the console war in any way, but Epic was very key to 360's good Christmas last year.



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Crucial said:
First off, I'm a 3rd party developer.

The most attractive thing about the Wii is accessibility. It is fairly inexpensive to develop for. Developing for the 360 or the PS3 requires a huge team of artists as well as quality graphics engineers. You really don't need that with the Wii.

I've worked for Sony before and worked on a "next gen title", and the budget just skyrockets with the artists and tech required to pull of something that you would all consider next gen.

Small developers will go for the Wii.

Well I hope you make a nice title for the Wii. How much would you guess it costs to make a Wii title?



fkusumot said:
Crucial said:
First off, I'm a 3rd party developer.

The most attractive thing about the Wii is accessibility. It is fairly inexpensive to develop for. Developing for the 360 or the PS3 requires a huge team of artists as well as quality graphics engineers. You really don't need that with the Wii.

I've worked for Sony before and worked on a "next gen title", and the budget just skyrockets with the artists and tech required to pull of something that you would all consider next gen.

Small developers will go for the Wii.

Well I hope you make a nice title for the Wii. How much would you guess it costs to make a Wii title?


 About as much as it costs to make a PS2 title right now =)

 That all depends, any dev studio can hire overqualified people that cost way too much and run the budget up.  But really it takes very little.  Especially in comparison to the 360 or PS3.

 What I really like about this is that you get more budget for designers.  More time to make quality game mechanics.  I've been on enough projects where basically 85% of our budget had to go to making the game "look awesome".  Those aren't the game I want to make.



Soriku said:
Crucial said:
First off, I'm a 3rd party developer.

The most attractive thing about the Wii is accessibility. It is fairly inexpensive to develop for. Developing for the 360 or the PS3 requires a huge team of artists as well as quality graphics engineers. You really don't need that with the Wii.

I've worked for Sony before and worked on a "next gen title", and the budget just skyrockets with the artists and tech required to pull of something that you would all consider next gen.

Small developers will go for the Wii.

 

Of course, WiiWare. On the other hand big devs'll go to the Wii because of sales .

 Big developers very well might.  But we're talking about budget, really.  A "big developer" aka, a developer with millions in the bank, could be producing 4 Wii titles simultaniously.



my thing is cant they just use an engine they already had for the wii.. i dont see why mark rein would say that... but i dont know too much for game engines either..



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