For who knows something about programing, there is a way to make next-gen have hardware improving and also graphical improving whitout raising the costs of development?
For who knows something about programing, there is a way to make next-gen have hardware improving and also graphical improving whitout raising the costs of development?
It's not programming costs that are rising, it's art costs, and the way to stop those costs from going up is to stop trying to make the best looking game possible.
You do not have the right to never be offended.
| c03n3nj0 said: Make more Wii games! *Runs away* |
that's right. Less ps3 and 360 games
*also runs away*

it's not going to happen.
Development costs are just going to get higher and higher. I can only imagine how bad it's going to be next gen.
do something like Insomniac, have 1 core team which work on the graphics engine but have 2 teams work on separate games which use that engine. That way when their is little down time for the programmers as their always refining the engine while the other guys go about doing the art, rather than have 2 programming team working on the same engine, what they ends up with is a game that has a 2 year production cycle but the company being able to release 2 games because they alternate the releases all while using the same engine but just more degined and upgraded as time goes on, very efficient.
Very simple... Wait for more publishers and developers to go bankrupt.
After the industry crashes, it will go back to more sane practices.
Done.
My Mario Kart Wii friend code: 2707-1866-0957
killeryoshis said:
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Reported for Spamming, have a nice day 
| Destroyer_of_knights said: do something like Insomniac, have 1 core team which work on the graphics engine but have 2 teams work on separate games which use that engine. That way when their is little down time for the programmers as their always refining the engine while the other guys go about doing the art, rather than have 2 programming team working on the same engine, what they ends up with is a game that has a 2 year production cycle but the company being able to release 2 games because they alternate the releases all while using the same engine but just more degined and upgraded as time goes on, very efficient. |
It's like pay for 1 and release 2. This could be really efficient actually!
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