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do something like Insomniac, have 1 core team which work on the graphics engine but have 2 teams work on separate games which use that engine. That way when their is little down time for the programmers as their always refining the engine while the other guys go about doing the art, rather than have 2 programming team working on the same engine, what they ends up with is a game that has a 2 year production cycle but the company being able to release 2 games because they alternate the releases all while using the same engine but just more degined and upgraded as time goes on, very efficient.