Dazkarieh said:
Paul said:
Dazkarieh said:
Helios said:
scottie said: This is hilarious. It's possibly the first puzzle game ever where all of the negative comments are essentially "the combat is rubbish" |
Not mine, I just wonder how rewarding it will be to experiment with the items in the game. Granted, I never meant to come off as "negative", just cautious, but there you go. At any rate, I never mentioned combat, but I still wonder how different items will interact with each other.
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Watch this example - http://www.youtube.com/watch?v=YlOmeAl_P8g
How is that a monocicle, with two pandas riding on each other, with us riding both pandas, with a "stick" glued on our hat is not simply... incredible?????
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That video showed them having fun for only 3 minutes. I suspect that if the video was 7 minutes longer we would have seen them get bored.
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Yehp. I agree. If you're out of ideas in 7 minutes...
Honestly... I'm truly loosing my faith in the future of gaming. Any new idea that comes out is either boring or casual or what the fuck you call them. Then a new shooter comes out and the world is perfect...
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Straw men are hardly the appropriate retort for an exchange like this. As you well know, I advocated neither of those things.
As for the video, that only serves to illustrate my point. Why should I summon pandas if they don't act like pandas? They might as well be cardboard boxes for all the difference it makes. That demo only shows that you can mess around with the basic functionality of the individual items, but that's not true creative design, nor does it encourage it on the part of the player, and I very much doubt anyone will do something as convoluted as that at level 70 when the novelty has long since worn off.
Perhaps you should cease with these ad-hoc, ad-hominem attacks asserting that anyone who doesn't love the game must lack an imagination, and start coming up with examples of clever puzzles that deliver on the game's promises?