Edery stated that without an “Amazon-like recommendation engine, user ratings, ease of search and more dynamic pricing functionality allowing selective discounts and bundling, the long tail on digital download services will struggle to grow”, according to Gamasutra, and the “long tail” is incompatible with many multiplayer titles. “The number of players in an ecosystem is crucial to a real-time multiplayer game’s success,” he said. “There are too many multiplayer games and too few players populating them. Why would a user buy a real-time multiplayer game from the long tail if they won’t have anyone else to play it with?” Edery suggested that a viral invitation scheme would help with longevity, allowing players to invite friends to play a game for free, implementing a better matchmaking system with information, or to schedule playtimes for games like Microsoft is doing with 1vs. 100. |
Those are all really good points. I'm glad the XBLA people are thinking about those things, and hopefully changes will be implemented.
This, on the other hand, makes no sense and I really doubt it's true: "The hits get bigger, but the pool of money remains the same"
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick







