Some developers are enthousiast about it :
"It's a complete no-brainer," admits Team17's commercial director Martyn Brown. "Even selling it at a much lower price, we're making twice as much money than if we put it out as a boxed product and charged three times as much. There's no stupidly expensive marketing campaign to pay for, no distribution fees, no retail margin, no pre-owned resale losses, and no publisher slice. We've cut them all out entirely." With the success of numerous Worms ports swelling the coffers, it's a risk the veteran company can afford to take."
http://www.eurogamer.net/articles/alien-breed-evolution-hands-on
Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.







