By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - The Wii wil never get the kind of third party support that the PS2 had.

Once the accessibility of NES games went away next generation, videogames started going back to being geeky and kids stuff.

 

Wait, WHAT?

 

Videogames were BUILT on Scifi and fantasy themed games.  Only that a Nerd core audiance really appreciated or knew of.

 

Seriously, just LOOK at the boxart from back then. 

 

Also Arcade was keeping the trend strong

 

 

It get into games back then, you had to be in sci fi, fantasy, or a japanese fetish (since most games werent translated even in arcades I remeber)  Nes open the doors by making videogames something familys or anyone wanting there arcade games to enjoy (before the genesis or Mega drive to most the world) .  This gen were trying our best to repeat last gen.

 

 




Around the Network
mike_intellivision said:
Third parties do not develop for the Wii as much as the other consoles for two reasons.

The first is inertia. They Wii was expected to do mediocre (at best) to poorly this generation. Instead, it has outsold the Xbox 360 and PS3 worldwide since its release. But the companies were all prepared to develop for the HD consoles. Now, with all of that investment in resources -- people and equipment -- to develop for those machines, they have to recoup their investment.

Second, the Wii is targeted toward everyone. Nintendo realized that chasing the 18-34 male demographic exclusively did not work because (1) that demographic is shrinking and (2) that demographic does not think much of Nintendo's offerings (or at least is pre-disposed to buy something that someone else is offering). The third parties traditionally have offered games that appeal to the 18-34 male demographic; for the most they do not know how to do more broadly-appealing games (e.g., Activision's offerings on the Wii). Thus, they continue to do what they know how to do.

Third parties could take N'Gai Croal's strategy and develop for the Wii and upscale to the PS3 and Xbox 360. Unfortunately, because many of the developers are stuck in a "technology trap" (aka graphics concerns outweigh gameplay concerns), doing such is not an acceptable possibility for them.

Mike from Morgantown

N'Gai's strategy is like using a 72DPI - dots per inch - picture on the front of a newspaper, running across the front. There aren't enough pixels to compensate. You can't make something with SD graphics, try and touch it up for the HD crowd and think someone won't notice. What group can tell how many pixels/resolution a game is running?

The best thing a major player could do is - develop a game - alongside a huge console game release - and release both, optimized for each system. They'll see why one sells the best.

Tired after a weekend getaway, so I'll say good night.