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Forums - Nintendo - Reggie: Motion controlled/Fitness games are becoming Red Ocean.

Don't worry Tres, they'll have plenty more.. I'm sure Art Academy will need Wii MotionPlus if it ends up being a Wii game and that will be a truly different experience. Zelda will probably be the premiere core WM+ experience along with NMH2, The Grinder, Red Steel 2 and plenty more.

I understand your frustration, Nintendo didn't launch a new peripheral with a new disruptive product, however I believe it's quite fitting that the Wii Remote's upgrade comes with Wii Sports' upgrade as it will show the consumer how much better the game can be with the attachment.



 

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@Khuutra: I'm not denying the success. All I'm saying is that more variety would have been better, and at least an indication that Nintendo is planning on supporting the peripheral.

All previous peripherals were launched with a game and then Nintendo never bothered making another game for it. I know, it's cool since they are giving 3rd parties something else to work with, but third partes copy Nintendo and we get the same games all over again. Why don't they capitalize on the ineptitude of third parties and make some more games for their peripherals. People are clamouring for different and better games, but all they get are straight copies, that's why Reggie said fitness games and indirectly balance board games are becoming Red Ocean.



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@Puffy: Yeah, I understand the idea of releasing the peripheral with a sequel to a game almost every Wii owner has, but the idea of new peripherals is to bring out something more innovative. In this case, WM+ apparently is not just a peripheral, but a better Wii Remote. Nintendo should be making sure everyone is getting this, so it becomes the norm.

I'm tired of them releasing a peripheral alongside a game and then abandoning it for the next new peripheral and so on.



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What you have to understand firstly is that Nintendo mainly sees their software as a way to drive the adoption of their hardware. They want to gain marketshare for third parties to use for their software. The most important thing for them is to get WM+ into as many hands as possible and weighing up the options they have, Wii Sports was obviously the best chance they had to push the hardware.

Of course they aren't going to stop there and as I said, Zelda Wii will most likely require WM+, as will more inovative titles like Art Academy or something in that vein but it's all about creating install base for third parties and so releasing a bunch of first party games all at once isn't the right way to go especially with third party titles launching along side the peripheral. Wii Sports Resort is the first step and expansion into other genre's will follow naturally when Wii Sports Resort is no longer driving the install base as it should be.



 

Trestes, I'm pretty sure Wii Sports Resort will end up being one of the top 5 selling games of this generation.

And I wonder how you can think it's too late when it just sold 500k, in Japan, during a 2 week period?



 

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I doubt it will be as big as Wii Sports in Japan. The market is overly saturated with those kinds of games already thanks to the success of the first Wii Sports. Remember these people are not core gamers, they are casual gamers and they might not end up buying the sequel even if it comes with an extra peripheral, because it could be meaningless for them. Had the market remained balanced (without so many sports and mini-game collections), Wii Sports Resort would have been bigger IMO.

Many of these new gamers could be satisfied with Wii Sports and all the other sports/minigame collections released in such a short period of time, so WSR will not be an essential buy for them. I'm thinking the same about Wii Fit+, but the thing is it's coming out faster than WSR did in comparison to Wii Sports, so there wasn't enought time to flood the market, even though it's becoming saturated quickly with many fitness games announced for the rest of the year.

Reggie is right about the Red Ocean status that fitness games are gaining. What I don't share is the practice of releasing a peripheral and then never supporting it again. WM+ shouldn't just be a peripheral, it should be an almost obligatory purchase for Wii owners, since it's enhancing the quality of the console. What WM+ will do is divide the audience if it's not bought by most of the people, and that's something no developer wants, because then you are having a console with a userbase that's now smaller than the competition's.



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trestres said:
I doubt it will be as big as Wii Sports in Japan. The market is overly saturated with those kinds of games already thanks to the success of the first Wii Sports. Remember these people are not core gamers, they are casual gamers and they might not end up buying the sequel even if it comes with an extra peripheral, because it could be meaningless for them. Had the market remained balanced (without so many sports and mini-game collections), Wii Sports Resort would have been bigger IMO.

Many of these new gamers could be satisfied with Wii Sports and all the other sports/minigame collections released in such a short period of time, so WSR will not be an essential buy for them. I'm thinking the same about Wii Fit+, but the thing is it's coming out faster than WSR did in comparison to Wii Sports, so there wasn't enought time to flood the market, even though it's becoming saturated quickly with many fitness games announced for the rest of the year.

Reggie is right about the Red Ocean status that fitness games are gaining. What I don't share is the practice of releasing a peripheral and then never supporting it again. WM+ shouldn't just be a peripheral, it should be an almost obligatory purchase for Wii owners, since it's enhancing the quality of the console. What WM+ will do is divide the audience if it's not bought by most of the people, and that's something no developer wants, because then you are having a console with a userbase that's now smaller than the competition's.

It sold over 3 million copies in Japan. Saying that these people are exclusively "not core" makes no sense because by that point there's no one left that doesn't own the game. Not only that but WSR is already selling like hotcakes, so the idea that it's "too late" or not going to have an impact is already dismissed by reality, and the wonderful thing about saturation (of which there isn't much of in this category) is that the top franchises are rarely the first ones to feel the burn.

Right now you're just inventing a crisis to fret about.

 



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