BMaker11 said:
Your entire post after that is just crap because of that sentence. The arguments about Forza and GT are always about which one is more "definitive" and sports more "realism". In order to have "realism", what do you need to know? REAL LIFE RACING AND SPECS! I mean, you are the one talking about tire pressure, tire deformation, drifting, etc. Now all those things that you need to know how they work in real life in order to recreate it in a game.....is just AE86 pulling nonsense out of his ass (excuse me *ahem* backside)? Slap yourself And don't try and knock GT because it never had damage at 100MPH. If a car crashes into a corner at that speed, it'll be totalled, not just have a little dent in the side *maybe* a fender hanging off the front. But since you're the expert, I guess that's "realism" |
Wake TFU!
I never mentioned damge. / dmagae converstaion.
And I have only talked about Tryes of Forza 3 because the the only new info we have been given about new engines. Why would I mention camber when I havent seen the Forza 3 model for it? Wake up man. Like I said I have only talked about the racing in the GAMES. And all I can talk about is this excellent new feature. Because we know nothing of the other features till Ive used it or been shown it by Turn 10.
Understand now!!!!!!!!!!!!!!!!!!!








