Nice, I voted for Guwange.
And Earth Defense Force? Whoo hoo!
Nice, I voted for Guwange.
And Earth Defense Force? Whoo hoo!

The developers behind Indie darling Spelunky have revealed with their new website that the game will be coming to the Xbox Live Arcade.
The game will not be a direct port however, it will contain new graphics and audio alongside other new features. Whether it will keep its very low resolution style is currently unknown.
Spelunky is a 2D sidescrolling platformer taking place inside caverns with procedurally created levels. It's known for being quite difficult, so it'll be interesting to see if they change the game to be a little easier, or have check points.
Check out this video of the PC version. It's great to finally see developer Derek Yu make it to console distribution after games like I'm O.K. and Aquaria staying in the world of PC games.
Spelunky is set to be on XBLA in 2010.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
Damn, so many games are coming in the near future.
Twisted Pixel: Our third title will be revealed at PAX!
On Saturday the 5th of September, we are going to give PAX goers a quick glimpse at our third original IP title coming to Xbox LIVE Arcade.
Once PAX is concluded, come back here (www.TwistedPixelGames.com) to learn more!
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
Castle Crashers is top rated and best selling XBLA game
The Behemoth has announced that Castle Crashers is the top rated and best selling Xbox Live Arcade title as of the 1st of September.
The developer thanked fans of the game for their support and promised to award them with free stuff as a “gesture of [their] appreciation” over the next few days.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
New Grapple Buggy trailer:
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
New games out today:
Closing Comments
Defense Grid is a great value on Xbox Live Arcade. It's a fantastic tower defense game, costs half what it does on PC, and throws in bonus levels for us. Strategy games aren't everyone's cup of tea, but if you count yourself a devotee of the genre you won't want to miss this one. Even if you aren't a tower defense fan, Defense Grid may convert you.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
2009 Dream Build Play Finalists:
For the past few years, Microsoft has been encouraging independent developers to utilize its free-to-download game creation toolset, XNA Game Studio. It's why we got excellent games like The Dishwasher: Dead Samurai on Xbox Live Arcade. The Dishwasher is a past Dream Build Play winner. These days, Xbox Live has its own homegrown games channel, Indie Games (former Community Games), and Microsoft has continued the Dream Build Play contest. The 2009 winner will be announced at PAX this weekend, but G4tv.com has the exclusive reveal of the six finalists.
Here are your Dream Build Play finalists for 2009, readers. The first place winner will receive 40,000 and a chance to become an Xbox Live Arcade game, second prize nets $20,000, third prize gets $10,000 and fourth nabs $5,000. All will be playable at the PAX this weekend in Seattle!
Dust: An Elysian Tail
You will not believe that Dust: An Elysian Tail is an independent production. Dust is like…well, it's like a furrier version of Muramasa: The Demon Blade. The choice of art is sure to throw some people off, but for a moment, look past it. Everything in the world of Dust is beautifully animated. It's as though someone looked at an old 16-bit action side-scroller and decided "man, I'd like that quality of 2D in HD." Dust is that dream made reality, combined with a really solid, hyper-kinetic combat system, complete with leveling up, item management and side-kicks with powers of their own. Dust an unbelievably impressive independent production. Keep an eye on it.
Kaleidoscope
I'm a huge fan of games that play with color. It's why de Blob was one of my favorite games from last year (even if none of you played it!). Kaleidoscope is a traditional platformer with player toolset derived from painting. You tromp around as what can only be described as a tiny, ugly, black dust ball whose sole purpose is collecting a missing color palette and returning it to the dull world around you. In order to spread more color, however, you have to collect paint balls hidden throughout the world. The more you collect, the more color. The twist? Your special powers -- Kirby-like floating, a shield, running -- are powered by the same collected paint.
Max Blastronaut
There are no easy comparisons for Max Blastronaut. It's like Super Stardust HD with a focus on melee. You're a miner whose primary objective is to hack 'n slash various enemy miners dedicated to taking over the planets you've landed on for themselves. Most of your weapons are acquired from your dead enemies, but you also have the option to hover over the planet and blast baddies from orbit with a powerful laser. It only lasts a few moments, but removes you from the action and makes you feel like a space bad ass. Max Blastronaut even supports up to four players simultaneously via drop-in drop-out co-op (which I didn't have a chance to try, unfortunately).
Hurricane 2X Evolution
One of the finalists in last year's Dream Build Pay contest was the cel-shaded arena fighter Coliseum. Microsoft must love these kinds of games; Hurricane 2X Evolution falls into the same category, albeit a game with a much more ambitious fighting engine behind it and a heck of a lot more time for overall polish. Hurricane 2X Evolution keeps its fighting system simple -- you can only tap X to attack -- but provides needed variety with an emphasis on learning to block properly and executing specialized attacks when enemies are in "rage" modes. It looks fantastic, plays well and like many other finalists, makes you question what indie means.
Sol Survivor
The most technically impressive of the bunch, Sol Survivor is a fully-functioning 3D tower defense game made using Microsoft's games development toolset. I'm honestly a little burnt out on the genre, but Sol Survivor's inclusion as a Dream Build Play finalist feels like a tribute to the variety of gameplay possible with the tools. Sol Survivor shares a look not unlike Defense Grid, a popular tower defense game available via Steam and recently released on Xbox Live Arcade. That's a good thing.
Rotorscope - The Secret of the Endless Energy
Just being a puzzle game these days isn't enough. You need to be more. Rotorscope: The Secret of the Endless Energy is. Not only is Rotorscope a science fiction adventure wrapped up in a series of mini puzzles, it's got the extra features you expect from large, established download-focused studios. Rotorscope includes both a puzzle editor and the ability to share your puzzle solutions with your friends through Facebook. It's not as seamless as the upcoming Facebook Connect functionality coming to Xbox Live, but still, connecting through Facebook? That's ambitious -- and smart.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick
Puzzle Bobble Live / Bust-a-Move:
Taito officially revealed Puzzle Bobble Live for XBLA. It looks identical to the Wii's Bust-a-Move Plus, with the exception of online play, and the use of Avatars in Endless Mode. The game will have the same extra DLC; three stage packs containing stages from previous Puzzle Bobble games.
Puzzle Bobble Live will be out September 30 in Japan for 800
. Taito had no comment about North American or European releases.

We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick