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Good Point.. Haven't tried Anno yet. I am looking forward to Little King's Story but sadly no IR. Oh yeah rails shooters do benefit greatly for IR of course...
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Good Point.. Haven't tried Anno yet. I am looking forward to Little King's Story but sadly no IR. Oh yeah rails shooters do benefit greatly for IR of course...
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i start to think that Conduit is the best shooter i've ever played, it might be even better than MP3
I know that's not what your reviews say but i have a lot of fun with it
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^
I agree with everything you said. Wii's controls almost prove the validity of IR control, and the lack of it, more than motion itself. But don't expect people to admit that, at least until pointer control is capable in the PS3 remote. Natal is unlikely but i might be proven wrong.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.
motion controls in racing games are instant fail for everything that is more realistic than Mario Kart. for more realistic games you really need buttons. though there are games that are imposible to make without IR and motion controls like:
Trauma Center,
puzzle games like Korrorinpa,
light gun games,
it's definitely not suited for beat'em up's, fighting games and any other title that require many buttons combinations, resposible and tight controls and are really fast paced games.
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Yeah I wasn't sure where to put games like Trauma Center, Korrorinpa, etc.
Beatem ups like No More Heroes, Godfather (I know its a Sandbox game but the main mechanic was beat'em'up), and Madworld were fun enough for me but a competitive fighter is another ball of wax...
Besides a couple of Need for Speed games I haven't gotten to play any realistic racers so I can't say whether one of those would work or not... ExciteBots seems to have pretty tight controls to me...
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@ silentmac I agree with everything that you say about which genres are better or worse with motion controls except for racing games. The wheel is not as precise as an analog stick.
You can get very good, but not great, in Mario Kart Wii using the Wii Wheel. An expert racer using an analog stick will almost always beat an expert using the wheel. This is especially obvious when doing time trials.
Otherwise, fantastic observations.
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| amp316 said: @ silentmac I agree with everything that you say about which genres are better or worse with motion controls except for racing games. The wheel is not as precise as an analog stick. You can get very good, but not great, in Mario Kart Wii using the Wii Wheel. An expert racer using an analog stick will almost always beat an expert using the wheel. This is especially obvious when doing time trials. Otherwise, fantastic observations. |
I mentioned that in the OP. Although I can see that analog is more accurate for racers, I like the immersion that you get from playing with motion. Also, I'm not sure but ExciteBots feels like a really tight control scheme so maybe Mario Kart/Excite Truck aren't as good of examples...
If I'm just playing for fun though I would probably go with motion but competitively online etc. I would probably play with a GC or Classic controller...
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I seriously don't understand how people think that more precise aiming automatically means better control for a FPS or TPS. There's a lot more to it than just aiming. It might work better with some games where aiming is the most important thing like Ghost Recon Advanced Warfighter or older games that are more straight forward. But games like Halo and Gears of War would actually be harder to play with the Wii setup.
In Gears, running to and from cover as well as melee or active reload wouldn't work very well. In a game like that aiming isn't everything. You have to worry more about dodging, rolling and quick-twitch reactions, all of which would be harder to perform with a Wii setup.
In Halo, jumping around, driving vehicles, quick crouching, punching or anything that isn't aiming would also be more difficult. I have played these games with a mouse (way better than IR) and I found it easier to just use the 360 controller.
And about the auto-aim, it isn't that bad. I haven't seen any games that "lock-on", if anything Wii games seem to do this more.
Aiming is important in a shooting game, but mobility, actions and turning are just as important. I find it easier to lose track of what I'm doing in a Wii shooter. I think the Wii setup is better for on-rail shooters, which is why I think those games work better since the only thing that matters is aiming and shooting.
Many people are complete beasts with DA and quite frankly wouldn't benefit from either IR or a Mouse. Any advantage you get from better aiming is offset by other limitations to this setup.
I disagree PJ ^
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.
silentmac said:
I mentioned that in the OP. Although I can see that analog is more accurate for racers, I like the immersion that you get from playing with motion. Also, I'm not sure but ExciteBots feels like a really tight control scheme so maybe Mario Kart/Excite Truck aren't as good of examples... If I'm just playing for fun though I would probably go with motion but competitively online etc. I would probably play with a GC or Classic controller... |
I'm not questioning the fact that playing with the wheel is fun. I just find it more fun when I win.
Wii Remote and Nunchuck FTW!!!
Excite Bots can get away with the looser control because of the way that the courses are laid out. There aren't any super sharp turns in it. For the record, I love Excite Bots, but it's not a classic racer.
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"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger