I know some people have said this, and I don't want to claim this is something that I came up with independently, but I think it deserves some attention and a listing of the evidence behind it. So here it goes:
Prediction: The new 40 GB PS3 model will be smaller in size than the previous models.
Rationale:
1- Why would they remove 2 USB ports if it wasn't just to reduce the size? The cost of 2 USB ports and the required cabling/copper conductors is probably around $1-$3 dollars or such a ridiculous amount. Sources - play.com and FCC test diagram showing 2 connected USB ports only.
2- The left size of PS3's motherboard is virtually empty in the 80 GB model (and 60 GB PAL version). Practically the only thing which is there is a new chip which didn't exist in the other models (people speculate it's something to help with PS2 compatibility, probably even a GS according to some websites). Play.com and other sources claim that this model won't have backwards compatibility, which could allow Sony to remove that chip and chop off part of the motherboard. Pictures:
60 GB American motherboard (including PS2's EE+GS):
http://photos1.blogger.com/blogger2/4132/1041533231054163/1600/ps3_32.1.jpg
80 GB / 60 GB PAL motherboard (Notice the mystery chip marked with the red circle, and how empty it seems compared to the other motherboard):
http://i23.tinypic.com/2woxjj9.jpg
Now a zoom in of that mystery chip (serial number CXD2972GB):
http://microblog.routed.net/wp-content/uploads/2007/03/ps3_motherboard_4.JPG
3- A smaller motherboard and casing would reduce the cost of production a bit, and would make it more attractive to consumers, especially in Japan where the PS3 has been selling badly.
(that's it for the prediction, you can ignore the rest of the post if you want to)
Notes: Searching google for the chip's serial number "CXD2972GB" reveals some interesting links:
http://www.chipworks.com/blogs.aspx?id=3252&blogid=86
http://www.engadget.com/2007/03/24/europes-playstation-3-motherboard-on-display/
And an interesting comment about the chips' serial numbers:
"Carl M @ Mar 24th 2007 9:03PM
Looking carefully at the Sony chip numbers, it kind of seems as if the European version was the one that they were planning to make all along, except they couldn't get the emulation working fast enough, so that the Japanese version was a stop-gap measure.
I'm saying this because the chip number of the PS2-substitute chip is CXD2972GB, while the IO chip is CXD2973GB (and CELL is 2964; RSX is 2971) (the IO chip number is the same on the old and new versions). What this tells me is that the PS2-substitute chip was designed at the same time as all the others, not later. Thus they probably had in mind to do emulation all along, but probably software delays in getting it working made them come up with a plan B for the original release."
PS: From what I'm seeing in the Portuguese playstation forums, people won't think it's funny at all to see backwards compatibility go away if it happens, especially because most people were utterly convinced that it was done through software emulation only. The smaller size would be welcome of course!
My Mario Kart Wii friend code: 2707-1866-0957