As many of you know, Konami is hard at work on a new graphics engine for Rising, which they claim will look better than MGS4. But how is this possible when MGS4 was pushing 50gb and was only possible on the PS3. Yes, I know about compression, but even then the game would require 4-5 disks to run on the 360 or PC. How can they possibly make a graphics engine that will look better than the engine of MGS4, knowing the fact that they will not be able to push the PS3's blu-ray capabilities to its limits due to the fact that they will have to compensate for the 360 and PC. Are they going to do what Ubisoft did with the previous generation Splinter Cell games, where they made amazing versions for the Xbox and PC but a mediocore version for the PS2 due to its limitations? Will the PS3 version end up looking better?









